Includes room interior with floor, walls, glass you can see through,
and all uncommitted production changes that were running live.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- All 6 handle types now have cylindrical mount standoffs (pootjes)
connecting grip to door face: r=6mm, length=40mm
- Z-positioning: grip sits at PROFILE_DEPTH/2 + MOUNT_LENGTH (60mm from
center), no more floating handles inside the door
- Material: replaced chrome HandleMaterial (metalness=0.95) with
PowderCoatMaterial matching door frame texture (roughness=0.7, metalness=0.6)
- UGreep fully redesigned: proper U-shape with 2 standoffs + vertical bar
- All handles cast shadows onto the door frame for depth
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
✨ New Features:
- 6 procedural 3D handles (Beugelgreep, Hoekgreep, Maangreep, Ovaalgreep, Klink, U-greep)
- Glass pattern generator (Standard, DT9 rounded corners, DT10 U-shapes)
- Dynamic living room scene with adaptive doorway
- Enhanced camera controls (zoomed out, more freedom)
- Texture loading system (prepared for future enhancement)
🎨 Visual Improvements:
- Professional handle details (screws, mounting blocks, rosettes)
- Realistic materials (metalness 0.95, proper roughness)
- Living room context (wood floor, white walls, baseboards)
- Better lighting (sunlight simulation, fill lights)
- Apartment environment preset
🏗️ Technical:
- Parametric glass shapes with THREE.Shape
- Dynamic doorway sizing based on door dimensions
- Store updates for handle and glass pattern types
- UI components for all new options
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>