Files
stalendeuren/components/configurator/handles-3d.tsx
Ubuntu b30e8d18d4 feat: Add professional 3D handles, glass patterns, and living room scene
 New Features:
- 6 procedural 3D handles (Beugelgreep, Hoekgreep, Maangreep, Ovaalgreep, Klink, U-greep)
- Glass pattern generator (Standard, DT9 rounded corners, DT10 U-shapes)
- Dynamic living room scene with adaptive doorway
- Enhanced camera controls (zoomed out, more freedom)
- Texture loading system (prepared for future enhancement)

🎨 Visual Improvements:
- Professional handle details (screws, mounting blocks, rosettes)
- Realistic materials (metalness 0.95, proper roughness)
- Living room context (wood floor, white walls, baseboards)
- Better lighting (sunlight simulation, fill lights)
- Apartment environment preset

🏗️ Technical:
- Parametric glass shapes with THREE.Shape
- Dynamic doorway sizing based on door dimensions
- Store updates for handle and glass pattern types
- UI components for all new options

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 18:23:52 +00:00

306 lines
8.1 KiB
TypeScript

"use client";
import { RoundedBox } from "@react-three/drei";
import * as THREE from "three";
interface HandleProps {
finish: string;
doorWidth: number;
doorHeight: number;
railDepth: number;
stileWidth: number;
}
// Steel material for handles
const HandleMaterial = ({ color }: { color: string }) => (
<meshStandardMaterial
color={color}
roughness={0.3}
metalness={0.95}
envMapIntensity={1.5}
/>
);
/**
* Beugelgreep - Vertical bar handle with mounting blocks
* Classic industrial style, common on steel pivot doors
*/
export function Beugelgreep({ finish, doorHeight, railDepth }: HandleProps) {
const color = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
const handleLength = Math.min(doorHeight * 0.35, 0.8); // Max 80cm
const barDiameter = 0.025; // 25mm diameter bar
const mountBlockSize = [0.04, 0.06, 0.03]; // Mount block dimensions
return (
<group position={[0, 0, railDepth / 2 + 0.02]}>
{/* Main vertical bar */}
<mesh castShadow>
<cylinderGeometry args={[barDiameter / 2, barDiameter / 2, handleLength, 32]} />
<HandleMaterial color={color} />
</mesh>
{/* Top mounting block */}
<RoundedBox
args={mountBlockSize}
radius={0.003}
position={[0, handleLength / 2 + mountBlockSize[1] / 2, -0.01]}
castShadow
>
<HandleMaterial color={color} />
</RoundedBox>
{/* Bottom mounting block */}
<RoundedBox
args={mountBlockSize}
radius={0.003}
position={[0, -handleLength / 2 - mountBlockSize[1] / 2, -0.01]}
castShadow
>
<HandleMaterial color={color} />
</RoundedBox>
{/* Mounting screws (detail) */}
{[
[0, handleLength / 2 + mountBlockSize[1] / 2, 0.005],
[0, -handleLength / 2 - mountBlockSize[1] / 2, 0.005],
].map((pos, i) => (
<mesh key={i} position={pos as [number, number, number]} castShadow>
<cylinderGeometry args={[0.003, 0.003, 0.008, 16]} />
<meshStandardMaterial color="#2a2a2a" metalness={0.9} roughness={0.1} />
</mesh>
))}
</group>
);
}
/**
* Hoekgreep - L-shaped corner handle
* Minimalist flush-mount design
*/
export function Hoekgreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
const color = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
const horizontalLength = 0.15; // 15cm horizontal
const verticalLength = 0.12; // 12cm vertical
const barThickness = 0.02; // 20mm thick
const barWidth = 0.03; // 30mm wide
return (
<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2 + 0.015]}>
{/* Horizontal bar */}
<RoundedBox
args={[horizontalLength, barWidth, barThickness]}
radius={0.003}
smoothness={4}
position={[horizontalLength / 2, verticalLength / 2, 0]}
castShadow
>
<HandleMaterial color={color} />
</RoundedBox>
{/* Vertical bar */}
<RoundedBox
args={[barWidth, verticalLength, barThickness]}
radius={0.003}
smoothness={4}
position={[0, 0, 0]}
castShadow
>
<HandleMaterial color={color} />
</RoundedBox>
{/* Corner radius (decorative) */}
<mesh position={[0.015, verticalLength / 2 - 0.015, 0]} rotation={[0, 0, 0]} castShadow>
<torusGeometry args={[0.015, 0.01, 16, 32, Math.PI / 2]} />
<HandleMaterial color={color} />
</mesh>
</group>
);
}
/**
* Maangreep - Crescent/moon shaped recessed handle
* Elegant curved design for flush doors
*/
export function Maangreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
const color = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
const curveRadius = 0.08; // 8cm radius
const handleDepth = 0.025; // 25mm deep recess
return (
<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2]}>
{/* Main curved handle body */}
<mesh rotation={[Math.PI / 2, 0, 0]} castShadow>
<torusGeometry args={[curveRadius, 0.015, 16, 32, Math.PI]} />
<HandleMaterial color={color} />
</mesh>
{/* Left end cap */}
<mesh position={[-curveRadius, 0, 0]} castShadow>
<sphereGeometry args={[0.015, 32, 32]} />
<HandleMaterial color={color} />
</mesh>
{/* Right end cap */}
<mesh position={[curveRadius, 0, 0]} castShadow>
<sphereGeometry args={[0.015, 32, 32]} />
<HandleMaterial color={color} />
</mesh>
{/* Recessed mounting plate */}
<RoundedBox
args={[curveRadius * 2.2, 0.05, handleDepth]}
radius={0.005}
position={[0, 0, -handleDepth / 2]}
receiveShadow
>
<meshStandardMaterial color={color} roughness={0.8} metalness={0.3} />
</RoundedBox>
</group>
);
}
/**
* Ovaalgreep - Oval/elliptical pull handle
* Modern minimalist design
*/
export function Ovaalgreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
const color = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
// Create oval shape using THREE.Shape
const shape = new THREE.Shape();
const rx = 0.06; // 6cm horizontal radius
const ry = 0.03; // 3cm vertical radius
// Draw ellipse
for (let i = 0; i <= 64; i++) {
const angle = (i / 64) * Math.PI * 2;
const x = Math.cos(angle) * rx;
const y = Math.sin(angle) * ry;
if (i === 0) {
shape.moveTo(x, y);
} else {
shape.lineTo(x, y);
}
}
const extrudeSettings = {
depth: 0.02,
bevelEnabled: true,
bevelThickness: 0.003,
bevelSize: 0.003,
bevelSegments: 8,
};
return (
<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2 + 0.015]}>
{/* Oval handle ring */}
<mesh castShadow rotation={[0, 0, 0]}>
<extrudeGeometry args={[shape, extrudeSettings]} />
<HandleMaterial color={color} />
</mesh>
{/* Inner void (make it a ring, not solid) */}
<mesh position={[0, 0, 0.01]}>
<ellipseGeometry args={[rx * 0.7, ry * 0.7, 32]} />
<meshBasicMaterial color="#fafafa" />
</mesh>
</group>
);
}
/**
* Klink - Traditional door handle with lever
* Classic hinged door handle
*/
export function Klink({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
const color = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
const leverLength = 0.12; // 12cm lever
const leverThickness = 0.015; // 15mm thick
return (
<group position={[doorWidth / 2 - stileWidth - 0.1, 0, railDepth / 2 + 0.01]}>
{/* Mounting rosette (round plate) */}
<mesh castShadow>
<cylinderGeometry args={[0.03, 0.03, 0.008, 32]} />
<HandleMaterial color={color} />
</mesh>
{/* Lever handle */}
<RoundedBox
args={[leverLength, 0.02, leverThickness]}
radius={0.005}
smoothness={4}
position={[leverLength / 2, 0, 0]}
rotation={[0, 0, -0.15]}
castShadow
>
<HandleMaterial color={color} />
</RoundedBox>
{/* Lever end (ergonomic grip) */}
<mesh position={[leverLength, -0.015, 0]} castShadow>
<sphereGeometry args={[0.012, 32, 32]} />
<HandleMaterial color={color} />
</mesh>
{/* Lock cylinder (detail) */}
<mesh position={[0, -0.045, 0]} castShadow>
<cylinderGeometry args={[0.008, 0.008, 0.01, 16]} />
<meshStandardMaterial
color={finish === "brons" ? "#6B5434" : "#2a2a2a"}
metalness={0.9}
roughness={0.2}
/>
</mesh>
</group>
);
}
/**
* U-Greep - U-shaped bar handle (current simple version)
* Straight vertical bar for pivot doors
*/
export function UGreep({ finish, railDepth }: HandleProps) {
const color = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
return (
<RoundedBox
args={[0.02, 0.6, 0.02]}
radius={0.003}
smoothness={4}
position={[0, 0, railDepth / 2 + 0.01]}
castShadow
>
<HandleMaterial color={color} />
</RoundedBox>
);
}