fix: Physically mounted handles with proper standoffs and powder-coat material
- All 6 handle types now have cylindrical mount standoffs (pootjes) connecting grip to door face: r=6mm, length=40mm - Z-positioning: grip sits at PROFILE_DEPTH/2 + MOUNT_LENGTH (60mm from center), no more floating handles inside the door - Material: replaced chrome HandleMaterial (metalness=0.95) with PowderCoatMaterial matching door frame texture (roughness=0.7, metalness=0.6) - UGreep fully redesigned: proper U-shape with 2 standoffs + vertical bar - All handles cast shadows onto the door frame for depth Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,9 +1,25 @@
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"use client";
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import { RoundedBox } from "@react-three/drei";
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import { Suspense } from "react";
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import { RoundedBox, useTexture } from "@react-three/drei";
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import * as THREE from "three";
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interface HandleProps {
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// ============================================
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// PHYSICAL CONSTANTS (mm converted to meters)
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// ============================================
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const PROFILE_DEPTH_M = 0.04; // 40mm profile depth
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const DOOR_FACE_Z = PROFILE_DEPTH_M / 2; // 20mm - front face of door
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const MOUNT_RADIUS = 0.006; // 6mm radius standoff cylinders
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const MOUNT_LENGTH = 0.04; // 40mm standoff length
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const MOUNT_CENTER_Z = DOOR_FACE_Z + MOUNT_LENGTH / 2; // Center of mount
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const GRIP_CENTER_Z = DOOR_FACE_Z + MOUNT_LENGTH; // Front face of mount = grip center
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const GRIP_RADIUS = 0.01; // 10mm radius for round grips
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const GRIP_BAR_SIZE = 0.02; // 20mm for square grip cross-section
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export interface HandleProps {
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finish: string;
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doorWidth: number;
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doorHeight: number;
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@@ -11,66 +27,190 @@ interface HandleProps {
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stileWidth: number;
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}
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// Steel material for handles
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const HandleMaterial = ({ color }: { color: string }) => (
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<meshStandardMaterial
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color={color}
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roughness={0.3}
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metalness={0.95}
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envMapIntensity={1.5}
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/>
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);
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// ============================================
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// MATERIALS
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// ============================================
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/**
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* Beugelgreep - Vertical bar handle with mounting blocks
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* Classic industrial style, common on steel pivot doors
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* Powder-coated steel material matching door frame finish.
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* Loaded with texture for visual continuity with the frame.
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*/
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export function Beugelgreep({ finish, doorHeight, railDepth }: HandleProps) {
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const color = ({
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish] || "#1a1a1a") as string;
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function HandleMaterialTextured({ color, finish }: { color: string; finish: string }) {
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try {
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const texturePath = {
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zwart: "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-zwart.jpg",
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brons: "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-brons.jpg",
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grijs: "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-antraciet.jpg",
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}[finish] || "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-zwart.jpg";
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const handleLength = Math.min(doorHeight * 0.35, 0.8); // Max 80cm
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const barDiameter = 0.025; // 25mm diameter bar
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const mountBlockSize: [number, number, number] = [0.04, 0.06, 0.03]; // Mount block dimensions
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const texture = useTexture(texturePath);
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texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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texture.repeat.set(0.2, 1);
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texture.colorSpace = THREE.SRGBColorSpace;
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return (
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<meshStandardMaterial
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map={texture}
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color={color}
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roughness={0.7}
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metalness={0.6}
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envMapIntensity={1.5}
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/>
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);
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} catch {
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return <HandleMaterialFallback color={color} />;
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}
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}
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function HandleMaterialFallback({ color }: { color: string }) {
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return (
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<meshStandardMaterial
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color={color}
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roughness={0.7}
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metalness={0.6}
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envMapIntensity={1.5}
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/>
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);
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}
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/** Wrap textured material in Suspense */
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function PowderCoatMaterial({ color, finish }: { color: string; finish: string }) {
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return (
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<Suspense fallback={<HandleMaterialFallback color={color} />}>
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<HandleMaterialTextured color={color} finish={finish} />
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</Suspense>
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);
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}
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function getColor(finish: string): string {
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return { zwart: "#1a1a1a", brons: "#8B6F47", grijs: "#525252" }[finish] || "#1a1a1a";
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}
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// ============================================
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// SHARED MOUNT COMPONENT
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// ============================================
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/**
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* A single cylindrical standoff (pootje) connecting handle to door face.
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* Rotated 90° on X to point outward from the door surface.
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*/
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function MountStandoff({
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position,
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color,
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finish,
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}: {
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position: [number, number, number];
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color: string;
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finish: string;
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}) {
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return (
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<mesh
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position={position}
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rotation={[Math.PI / 2, 0, 0]}
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castShadow
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>
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<cylinderGeometry args={[MOUNT_RADIUS, MOUNT_RADIUS, MOUNT_LENGTH, 16]} />
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<PowderCoatMaterial color={color} finish={finish} />
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</mesh>
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);
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}
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// ============================================
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// HANDLE COMPONENTS
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// ============================================
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/**
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* U-Greep: Proper U-shaped bar handle with two standoff mounts.
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* The grip sits 40mm off the door face, connected by two cylindrical pootjes.
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*/
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export function UGreep({ finish, doorHeight }: HandleProps) {
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const color = getColor(finish);
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const gripLength = Math.min(doorHeight * 0.25, 0.6); // Max 60cm, proportional
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const mountSpacing = gripLength - GRIP_BAR_SIZE; // Distance between mount centers
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return (
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<group position={[0, 0, railDepth / 2 + 0.02]}>
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{/* Main vertical bar */}
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<mesh castShadow>
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<cylinderGeometry args={[barDiameter / 2, barDiameter / 2, handleLength, 32]} />
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<HandleMaterial color={color} />
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</mesh>
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<group position={[0, 0, 0]}>
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{/* Top mount standoff */}
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<MountStandoff
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position={[0, mountSpacing / 2, MOUNT_CENTER_Z]}
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color={color}
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finish={finish}
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/>
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{/* Top mounting block */}
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{/* Bottom mount standoff */}
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<MountStandoff
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position={[0, -mountSpacing / 2, MOUNT_CENTER_Z]}
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color={color}
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finish={finish}
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/>
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{/* Vertical grip bar */}
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<RoundedBox
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args={[GRIP_BAR_SIZE, gripLength, GRIP_BAR_SIZE]}
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radius={0.003}
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smoothness={4}
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position={[0, 0, GRIP_CENTER_Z]}
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castShadow
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receiveShadow
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>
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<PowderCoatMaterial color={color} finish={finish} />
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</RoundedBox>
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</group>
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);
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}
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/**
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* Beugelgreep: Vertical bar handle (round) with mounting blocks.
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* Two rectangular mounting blocks press against the door face,
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* with a round bar connecting them.
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*/
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export function Beugelgreep({ finish, doorHeight }: HandleProps) {
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const color = getColor(finish);
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const gripLength = Math.min(doorHeight * 0.35, 0.8); // Max 80cm
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const barDiameter = 0.025; // 25mm
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const mountBlockSize: [number, number, number] = [0.04, 0.05, MOUNT_LENGTH];
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const mountSpacing = gripLength * 0.85;
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return (
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<group position={[0, 0, 0]}>
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{/* Top mounting block (sits on door face, extends outward) */}
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<RoundedBox
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args={mountBlockSize}
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radius={0.003}
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position={[0, handleLength / 2 + mountBlockSize[1] / 2, -0.01]}
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smoothness={4}
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position={[0, mountSpacing / 2, MOUNT_CENTER_Z]}
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castShadow
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receiveShadow
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>
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<HandleMaterial color={color} />
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<PowderCoatMaterial color={color} finish={finish} />
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</RoundedBox>
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{/* Bottom mounting block */}
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<RoundedBox
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args={mountBlockSize}
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radius={0.003}
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position={[0, -handleLength / 2 - mountBlockSize[1] / 2, -0.01]}
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smoothness={4}
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position={[0, -mountSpacing / 2, MOUNT_CENTER_Z]}
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castShadow
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receiveShadow
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>
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<HandleMaterial color={color} />
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<PowderCoatMaterial color={color} finish={finish} />
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</RoundedBox>
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{/* Mounting screws (detail) */}
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{[
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[0, handleLength / 2 + mountBlockSize[1] / 2, 0.005],
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[0, -handleLength / 2 - mountBlockSize[1] / 2, 0.005],
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].map((pos, i) => (
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<mesh key={i} position={pos as [number, number, number]} castShadow>
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<cylinderGeometry args={[0.003, 0.003, 0.008, 16]} />
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{/* Main vertical round bar */}
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<mesh position={[0, 0, GRIP_CENTER_Z]} castShadow>
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<cylinderGeometry args={[barDiameter / 2, barDiameter / 2, gripLength, 32]} />
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<PowderCoatMaterial color={color} finish={finish} />
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</mesh>
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{/* Mounting screw details */}
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{[mountSpacing / 2, -mountSpacing / 2].map((y, i) => (
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<mesh
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key={i}
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position={[0, y, DOOR_FACE_Z + MOUNT_LENGTH + 0.002]}
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castShadow
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>
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<cylinderGeometry args={[0.003, 0.003, 0.005, 12]} />
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<meshStandardMaterial color="#2a2a2a" metalness={0.9} roughness={0.1} />
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</mesh>
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))}
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@@ -79,32 +219,44 @@ export function Beugelgreep({ finish, doorHeight, railDepth }: HandleProps) {
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}
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/**
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* Hoekgreep - L-shaped corner handle
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* Minimalist flush-mount design
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* Hoekgreep: L-shaped corner handle with standoff mounts.
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* Horizontal bar + vertical bar meeting at a rounded corner.
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*/
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export function Hoekgreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
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const color = ({
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish] || "#1a1a1a") as string;
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export function Hoekgreep({ finish, doorWidth, stileWidth }: HandleProps) {
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const color = getColor(finish);
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const horizontalLength = 0.15;
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const verticalLength = 0.12;
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const barThickness = 0.02;
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const barWidth = 0.03;
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const horizontalLength = 0.15; // 15cm horizontal
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const verticalLength = 0.12; // 12cm vertical
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const barThickness = 0.02; // 20mm thick
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const barWidth = 0.03; // 30mm wide
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// Position near right stile
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const xPos = doorWidth / 2 - stileWidth - 0.12;
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return (
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<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2 + 0.015]}>
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<group position={[xPos, 0, 0]}>
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{/* Top mount standoff */}
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<MountStandoff
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position={[horizontalLength * 0.8, verticalLength / 2, MOUNT_CENTER_Z]}
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color={color}
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finish={finish}
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/>
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{/* Bottom mount standoff */}
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<MountStandoff
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position={[0, -verticalLength * 0.3, MOUNT_CENTER_Z]}
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color={color}
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finish={finish}
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/>
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{/* Horizontal bar */}
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<RoundedBox
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args={[horizontalLength, barWidth, barThickness]}
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radius={0.003}
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smoothness={4}
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position={[horizontalLength / 2, verticalLength / 2, 0]}
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position={[horizontalLength / 2, verticalLength / 2, GRIP_CENTER_Z]}
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castShadow
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>
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<HandleMaterial color={color} />
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<PowderCoatMaterial color={color} finish={finish} />
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</RoundedBox>
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{/* Vertical bar */}
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@@ -112,157 +264,173 @@ export function Hoekgreep({ finish, doorWidth, railDepth, stileWidth }: HandlePr
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args={[barWidth, verticalLength, barThickness]}
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radius={0.003}
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smoothness={4}
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position={[0, 0, 0]}
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position={[0, 0, GRIP_CENTER_Z]}
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castShadow
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>
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<HandleMaterial color={color} />
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<PowderCoatMaterial color={color} finish={finish} />
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</RoundedBox>
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{/* Corner radius (decorative) */}
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<mesh position={[0.015, verticalLength / 2 - 0.015, 0]} rotation={[0, 0, 0]} castShadow>
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<torusGeometry args={[0.015, 0.01, 16, 32, Math.PI / 2]} />
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<HandleMaterial color={color} />
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{/* Corner radius */}
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<mesh
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position={[0.015, verticalLength / 2 - 0.015, GRIP_CENTER_Z]}
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castShadow
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>
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<torusGeometry args={[0.015, barThickness / 2, 16, 32, Math.PI / 2]} />
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<PowderCoatMaterial color={color} finish={finish} />
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</mesh>
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</group>
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);
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}
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/**
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* Maangreep - Crescent/moon shaped recessed handle
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* Elegant curved design for flush doors
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* Maangreep: Crescent/moon shaped handle with standoff mounts.
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* Curved torus section mounted on two pootjes.
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*/
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export function Maangreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
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const color = ({
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish] || "#1a1a1a") as string;
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const curveRadius = 0.08; // 8cm radius
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const handleDepth = 0.025; // 25mm deep recess
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export function Maangreep({ finish, doorWidth, stileWidth }: HandleProps) {
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const color = getColor(finish);
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const curveRadius = 0.08;
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const xPos = doorWidth / 2 - stileWidth - 0.12;
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return (
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<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2]}>
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<group position={[xPos, 0, 0]}>
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{/* Left mount standoff */}
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<MountStandoff
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position={[-curveRadius * 0.8, 0, MOUNT_CENTER_Z]}
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color={color}
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finish={finish}
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/>
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{/* Right mount standoff */}
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<MountStandoff
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position={[curveRadius * 0.8, 0, MOUNT_CENTER_Z]}
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color={color}
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finish={finish}
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/>
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{/* Main curved handle body */}
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<mesh rotation={[Math.PI / 2, 0, 0]} castShadow>
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<mesh
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rotation={[Math.PI / 2, 0, 0]}
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position={[0, 0, GRIP_CENTER_Z]}
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castShadow
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>
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<torusGeometry args={[curveRadius, 0.015, 16, 32, Math.PI]} />
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<HandleMaterial color={color} />
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<PowderCoatMaterial color={color} finish={finish} />
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</mesh>
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{/* Left end cap */}
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<mesh position={[-curveRadius, 0, 0]} castShadow>
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||||
<mesh position={[-curveRadius, 0, GRIP_CENTER_Z]} castShadow>
|
||||
<sphereGeometry args={[0.015, 32, 32]} />
|
||||
<HandleMaterial color={color} />
|
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<PowderCoatMaterial color={color} finish={finish} />
|
||||
</mesh>
|
||||
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{/* Right end cap */}
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<mesh position={[curveRadius, 0, 0]} castShadow>
|
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<mesh position={[curveRadius, 0, GRIP_CENTER_Z]} castShadow>
|
||||
<sphereGeometry args={[0.015, 32, 32]} />
|
||||
<HandleMaterial color={color} />
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||||
<PowderCoatMaterial color={color} finish={finish} />
|
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</mesh>
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|
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{/* Recessed mounting plate */}
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<RoundedBox
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||||
args={[curveRadius * 2.2, 0.05, handleDepth]}
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radius={0.005}
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||||
position={[0, 0, -handleDepth / 2]}
|
||||
receiveShadow
|
||||
>
|
||||
<meshStandardMaterial color={color} roughness={0.8} metalness={0.3} />
|
||||
</RoundedBox>
|
||||
</group>
|
||||
);
|
||||
}
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||||
|
||||
/**
|
||||
* Ovaalgreep - Oval/elliptical pull handle
|
||||
* Modern minimalist design
|
||||
* Ovaalgreep: Oval/elliptical pull handle with standoff mounts.
|
||||
* Extruded ellipse shape mounted on two pootjes.
|
||||
*/
|
||||
export function Ovaalgreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
|
||||
const color = ({
|
||||
zwart: "#1a1a1a",
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||||
brons: "#8B6F47",
|
||||
grijs: "#525252",
|
||||
}[finish] || "#1a1a1a") as string;
|
||||
export function Ovaalgreep({ finish, doorWidth, stileWidth }: HandleProps) {
|
||||
const color = getColor(finish);
|
||||
const xPos = doorWidth / 2 - stileWidth - 0.12;
|
||||
|
||||
// Create oval shape using THREE.Shape
|
||||
const shape = new THREE.Shape();
|
||||
const rx = 0.06; // 6cm horizontal radius
|
||||
const ry = 0.03; // 3cm vertical radius
|
||||
|
||||
// Draw ellipse
|
||||
const rx = 0.06;
|
||||
const ry = 0.03;
|
||||
for (let i = 0; i <= 64; i++) {
|
||||
const angle = (i / 64) * Math.PI * 2;
|
||||
const x = Math.cos(angle) * rx;
|
||||
const y = Math.sin(angle) * ry;
|
||||
if (i === 0) {
|
||||
shape.moveTo(x, y);
|
||||
} else {
|
||||
shape.lineTo(x, y);
|
||||
}
|
||||
if (i === 0) shape.moveTo(x, y);
|
||||
else shape.lineTo(x, y);
|
||||
}
|
||||
|
||||
const extrudeSettings = {
|
||||
depth: 0.02,
|
||||
bevelEnabled: true,
|
||||
bevelThickness: 0.003,
|
||||
bevelSize: 0.003,
|
||||
bevelSegments: 8,
|
||||
};
|
||||
|
||||
return (
|
||||
<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2 + 0.015]}>
|
||||
{/* Oval handle ring */}
|
||||
<mesh castShadow rotation={[0, 0, 0]}>
|
||||
<extrudeGeometry args={[shape, extrudeSettings]} />
|
||||
<HandleMaterial color={color} />
|
||||
<group position={[xPos, 0, 0]}>
|
||||
{/* Top mount standoff */}
|
||||
<MountStandoff
|
||||
position={[0, ry * 0.6, MOUNT_CENTER_Z]}
|
||||
color={color}
|
||||
finish={finish}
|
||||
/>
|
||||
|
||||
{/* Bottom mount standoff */}
|
||||
<MountStandoff
|
||||
position={[0, -ry * 0.6, MOUNT_CENTER_Z]}
|
||||
color={color}
|
||||
finish={finish}
|
||||
/>
|
||||
|
||||
{/* Oval handle */}
|
||||
<mesh position={[0, 0, GRIP_CENTER_Z - 0.01]} castShadow>
|
||||
<extrudeGeometry
|
||||
args={[shape, {
|
||||
depth: 0.02,
|
||||
bevelEnabled: true,
|
||||
bevelThickness: 0.003,
|
||||
bevelSize: 0.003,
|
||||
bevelSegments: 8,
|
||||
}]}
|
||||
/>
|
||||
<PowderCoatMaterial color={color} finish={finish} />
|
||||
</mesh>
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Klink - Traditional door handle with lever
|
||||
* Classic hinged door handle
|
||||
* Klink: Traditional lever handle with rosette, standoff-mounted.
|
||||
* Rosette plate against door, lever extending horizontally.
|
||||
*/
|
||||
export function Klink({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
|
||||
const color = ({
|
||||
zwart: "#1a1a1a",
|
||||
brons: "#8B6F47",
|
||||
grijs: "#525252",
|
||||
}[finish] || "#1a1a1a") as string;
|
||||
|
||||
const leverLength = 0.12; // 12cm lever
|
||||
const leverThickness = 0.015; // 15mm thick
|
||||
export function Klink({ finish, doorWidth, stileWidth }: HandleProps) {
|
||||
const color = getColor(finish);
|
||||
const leverLength = 0.12;
|
||||
const xPos = doorWidth / 2 - stileWidth - 0.1;
|
||||
|
||||
return (
|
||||
<group position={[doorWidth / 2 - stileWidth - 0.1, 0, railDepth / 2 + 0.01]}>
|
||||
{/* Mounting rosette (round plate) */}
|
||||
<mesh castShadow>
|
||||
<group position={[xPos, 0, 0]}>
|
||||
{/* Mounting rosette (flat against door face) */}
|
||||
<mesh position={[0, 0, DOOR_FACE_Z + 0.004]} castShadow>
|
||||
<cylinderGeometry args={[0.03, 0.03, 0.008, 32]} />
|
||||
<HandleMaterial color={color} />
|
||||
<PowderCoatMaterial color={color} finish={finish} />
|
||||
</mesh>
|
||||
|
||||
{/* Square spindle standoff (connects rosette to lever) */}
|
||||
<mesh
|
||||
position={[0, 0, MOUNT_CENTER_Z]}
|
||||
rotation={[Math.PI / 2, 0, 0]}
|
||||
castShadow
|
||||
>
|
||||
<cylinderGeometry args={[0.008, 0.008, MOUNT_LENGTH * 0.6, 8]} />
|
||||
<PowderCoatMaterial color={color} finish={finish} />
|
||||
</mesh>
|
||||
|
||||
{/* Lever handle */}
|
||||
<RoundedBox
|
||||
args={[leverLength, 0.02, leverThickness]}
|
||||
args={[leverLength, 0.02, 0.015]}
|
||||
radius={0.005}
|
||||
smoothness={4}
|
||||
position={[leverLength / 2, 0, 0]}
|
||||
position={[leverLength / 2, 0, GRIP_CENTER_Z]}
|
||||
rotation={[0, 0, -0.15]}
|
||||
castShadow
|
||||
>
|
||||
<HandleMaterial color={color} />
|
||||
<PowderCoatMaterial color={color} finish={finish} />
|
||||
</RoundedBox>
|
||||
|
||||
{/* Lever end (ergonomic grip) */}
|
||||
<mesh position={[leverLength, -0.015, 0]} castShadow>
|
||||
{/* Lever end grip */}
|
||||
<mesh position={[leverLength, -0.015, GRIP_CENTER_Z]} castShadow>
|
||||
<sphereGeometry args={[0.012, 32, 32]} />
|
||||
<HandleMaterial color={color} />
|
||||
<PowderCoatMaterial color={color} finish={finish} />
|
||||
</mesh>
|
||||
|
||||
{/* Lock cylinder (detail) */}
|
||||
<mesh position={[0, -0.045, 0]} castShadow>
|
||||
{/* Lock cylinder below */}
|
||||
<mesh position={[0, -0.045, DOOR_FACE_Z + 0.005]} castShadow>
|
||||
<cylinderGeometry args={[0.008, 0.008, 0.01, 16]} />
|
||||
<meshStandardMaterial
|
||||
color={finish === "brons" ? "#6B5434" : "#2a2a2a"}
|
||||
@@ -273,27 +441,3 @@ export function Klink({ finish, doorWidth, railDepth, stileWidth }: HandleProps)
|
||||
</group>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* U-Greep - U-shaped bar handle (current simple version)
|
||||
* Straight vertical bar for pivot doors
|
||||
*/
|
||||
export function UGreep({ finish, railDepth }: HandleProps) {
|
||||
const color = ({
|
||||
zwart: "#1a1a1a",
|
||||
brons: "#8B6F47",
|
||||
grijs: "#525252",
|
||||
}[finish] || "#1a1a1a") as string;
|
||||
|
||||
return (
|
||||
<RoundedBox
|
||||
args={[0.02, 0.6, 0.02]}
|
||||
radius={0.003}
|
||||
smoothness={4}
|
||||
position={[0, 0, railDepth / 2 + 0.01]}
|
||||
castShadow
|
||||
>
|
||||
<HandleMaterial color={color} />
|
||||
</RoundedBox>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user