Based on reference images in afbeeldingen/modellen/: - dt9.png, dt10.png, door_type_4.jpg, samenstelling_beide.png Changes for technical drawing aesthetic: **Camera Improvements:** - Position: [0, 1.2, 3.5] - More frontal, less perspective - FOV: 35° (was 45°) - Less distortion - Limited rotation: ±15° azimuth, near-horizontal polar - Damping enabled for smooth movement - Result: Flatter, more schematic view **Profile Thickness (Match Reference Lines):** - Stiles: 60mm (was 40mm) - Thicker vertical frames - Rails: 40mm (was 20mm) - Thicker horizontal frames - Depth: 60mm uniform - More prominent profiles - Radius: 2mm (was 1mm) - Slightly more visible edges - Result: Bold, visible frame lines like references **Lighting (High Contrast):** - Ambient: 0.8 (was 0.5) - Brighter overall - Front key light: Straight on from [0,5,10] - Intensity: 2.0 - Strong, even illumination - Subtle side lights for minimal depth - Result: Flat, technical drawing appearance **Glass Material (White/Opaque):** - Color: #f8f9fa (bright white) - Transmission: 0.3 (was 1.0) - Much less transparent - Opacity: 0.95 - Nearly opaque - Result: White glass areas like reference drawings **Visual Result:** - Clear black frame lines on white glass - Frontal view with minimal perspective - Technical drawing aesthetic - Matches dt9.png, door_type_4.jpg style - User can see door design clearly Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
227 lines
6.4 KiB
TypeScript
227 lines
6.4 KiB
TypeScript
"use client";
|
|
|
|
import { useRef } from "react";
|
|
import { useConfiguratorStore } from "@/lib/store";
|
|
import { RoundedBox } from "@react-three/drei";
|
|
import * as THREE from "three";
|
|
|
|
// Steel material - fallback to solid color for now
|
|
const SteelMaterial = ({ color }: { color: string }) => (
|
|
<meshStandardMaterial
|
|
color={color}
|
|
roughness={0.7}
|
|
metalness={0.8}
|
|
envMapIntensity={1}
|
|
/>
|
|
);
|
|
|
|
// Glass material - More opaque/white for technical drawing look
|
|
const GlassMaterial = () => (
|
|
<meshPhysicalMaterial
|
|
color="#f8f9fa"
|
|
transparent
|
|
transmission={0.3}
|
|
roughness={0.1}
|
|
thickness={1}
|
|
ior={1.5}
|
|
envMapIntensity={0.5}
|
|
opacity={0.95}
|
|
/>
|
|
);
|
|
|
|
// 3D Dimension Label Component - temporarily disabled
|
|
function DimensionLabel({
|
|
value,
|
|
position,
|
|
label,
|
|
}: {
|
|
value: number;
|
|
position: [number, number, number];
|
|
label: string;
|
|
}) {
|
|
return null; // Temporarily disabled to fix loading
|
|
}
|
|
|
|
export function Door3DEnhanced() {
|
|
const { doorType, gridType, finish, handle, doorLeafWidth, height } =
|
|
useConfiguratorStore();
|
|
const doorRef = useRef<THREE.Group>(null);
|
|
|
|
// Frame color based on finish
|
|
const frameColor = {
|
|
zwart: "#1a1a1a",
|
|
brons: "#8B6F47",
|
|
grijs: "#525252",
|
|
}[finish];
|
|
|
|
// Convert mm to meters for 3D scene
|
|
const doorWidth = doorLeafWidth / 1000; // Convert mm to m
|
|
const doorHeight = height / 1000; // Convert mm to m
|
|
|
|
// Profile dimensions (in meters) - Thicker for visibility
|
|
const stileWidth = 0.06; // 60mm vertical profiles (more visible)
|
|
const stileDepth = 0.06; // 60mm depth
|
|
const railHeight = 0.04; // 40mm horizontal profiles (more visible)
|
|
const railDepth = 0.06; // 60mm depth
|
|
const glassThickness = 0.01; // 10mm glass
|
|
const profileRadius = 0.002; // 2mm rounded corners
|
|
|
|
// Calculate positions for grid dividers
|
|
const getDividerPositions = () => {
|
|
if (gridType === "3-vlak") {
|
|
return [-doorHeight / 3, doorHeight / 3];
|
|
} else if (gridType === "4-vlak") {
|
|
return [-doorHeight / 2, 0, doorHeight / 2];
|
|
}
|
|
return [];
|
|
};
|
|
|
|
const dividerPositions = getDividerPositions();
|
|
|
|
return (
|
|
<group ref={doorRef} position={[0, doorHeight / 2, 0]}>
|
|
{/* LEFT STILE - Vertical profile */}
|
|
<RoundedBox
|
|
args={[stileWidth, doorHeight, stileDepth]}
|
|
radius={profileRadius}
|
|
smoothness={4}
|
|
position={[-doorWidth / 2 + stileWidth / 2, 0, 0]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
|
|
{/* RIGHT STILE - Vertical profile */}
|
|
<RoundedBox
|
|
args={[stileWidth, doorHeight, stileDepth]}
|
|
radius={profileRadius}
|
|
smoothness={4}
|
|
position={[doorWidth / 2 - stileWidth / 2, 0, 0]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
|
|
{/* TOP RAIL - Horizontal profile */}
|
|
<RoundedBox
|
|
args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
|
|
radius={profileRadius}
|
|
smoothness={4}
|
|
position={[0, doorHeight / 2 - railHeight / 2, 0]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
|
|
{/* BOTTOM RAIL - Horizontal profile */}
|
|
<RoundedBox
|
|
args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
|
|
radius={profileRadius}
|
|
smoothness={4}
|
|
position={[0, -doorHeight / 2 + railHeight / 2, 0]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
|
|
{/* INTERMEDIATE RAILS (Grid dividers) */}
|
|
{dividerPositions.map((yPos, index) => (
|
|
<RoundedBox
|
|
key={`rail-${index}`}
|
|
args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
|
|
radius={profileRadius}
|
|
smoothness={4}
|
|
position={[0, yPos, 0]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
))}
|
|
|
|
{/* VERTICAL DIVIDER for Paneel */}
|
|
{doorType === "paneel" && (
|
|
<RoundedBox
|
|
args={[stileWidth, doorHeight - railHeight * 2, stileDepth]}
|
|
radius={profileRadius}
|
|
smoothness={4}
|
|
position={[0, 0, 0]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
)}
|
|
|
|
{/* GLASS PANEL - Sits inside the frame */}
|
|
<mesh position={[0, 0, 0]} castShadow receiveShadow>
|
|
<boxGeometry
|
|
args={[
|
|
doorWidth - stileWidth * 2,
|
|
doorHeight - railHeight * 2,
|
|
glassThickness,
|
|
]}
|
|
/>
|
|
<GlassMaterial />
|
|
</mesh>
|
|
|
|
{/* HANDLE - U-Greep for Taats */}
|
|
{doorType === "taats" && handle === "u-greep" && (
|
|
<RoundedBox
|
|
args={[0.02, 0.6, 0.02]}
|
|
radius={0.003}
|
|
smoothness={4}
|
|
position={[0, 0, railDepth / 2 + 0.01]}
|
|
castShadow
|
|
>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
)}
|
|
|
|
{/* HANDLE - Klink for Scharnier */}
|
|
{doorType === "scharnier" && handle === "klink" && (
|
|
<group position={[doorWidth / 2 - stileWidth - 0.1, 0, railDepth / 2 + 0.01]}>
|
|
<RoundedBox args={[0.08, 0.02, 0.02]} radius={0.003} smoothness={4} castShadow>
|
|
<SteelMaterial color={frameColor} />
|
|
</RoundedBox>
|
|
<mesh position={[0.04, 0, 0]} castShadow>
|
|
<sphereGeometry args={[0.015, 32, 32]} />
|
|
<meshStandardMaterial
|
|
color={finish === "brons" ? "#6B5434" : frameColor}
|
|
metalness={0.95}
|
|
roughness={0.05}
|
|
envMapIntensity={1.2}
|
|
/>
|
|
</mesh>
|
|
</group>
|
|
)}
|
|
|
|
{/* 3D DIMENSION LABELS */}
|
|
{/* Width dimension */}
|
|
<DimensionLabel
|
|
value={doorLeafWidth}
|
|
position={[0, -doorHeight / 2 - 0.15, 0.1]}
|
|
label="mm"
|
|
/>
|
|
|
|
{/* Height dimension */}
|
|
<DimensionLabel
|
|
value={height}
|
|
position={[doorWidth / 2 + 0.15, 0, 0.1]}
|
|
label="mm"
|
|
/>
|
|
|
|
{/* Dimension lines */}
|
|
{/* Horizontal line for width */}
|
|
<mesh position={[0, -doorHeight / 2 - 0.1, 0.05]}>
|
|
<boxGeometry args={[doorWidth, 0.002, 0.002]} />
|
|
<meshBasicMaterial color="#1a1a1a" />
|
|
</mesh>
|
|
|
|
{/* Vertical line for height */}
|
|
<mesh position={[doorWidth / 2 + 0.1, 0, 0.05]}>
|
|
<boxGeometry args={[0.002, doorHeight, 0.002]} />
|
|
<meshBasicMaterial color="#1a1a1a" />
|
|
</mesh>
|
|
</group>
|
|
);
|
|
}
|