feat: Add professional 3D handles, glass patterns, and living room scene
✨ New Features: - 6 procedural 3D handles (Beugelgreep, Hoekgreep, Maangreep, Ovaalgreep, Klink, U-greep) - Glass pattern generator (Standard, DT9 rounded corners, DT10 U-shapes) - Dynamic living room scene with adaptive doorway - Enhanced camera controls (zoomed out, more freedom) - Texture loading system (prepared for future enhancement) 🎨 Visual Improvements: - Professional handle details (screws, mounting blocks, rosettes) - Realistic materials (metalness 0.95, proper roughness) - Living room context (wood floor, white walls, baseboards) - Better lighting (sunlight simulation, fill lights) - Apartment environment preset 🏗️ Technical: - Parametric glass shapes with THREE.Shape - Dynamic doorway sizing based on door dimensions - Store updates for handle and glass pattern types - UI components for all new options Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
305
components/configurator/handles-3d.tsx
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305
components/configurator/handles-3d.tsx
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"use client";
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import { RoundedBox } from "@react-three/drei";
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import * as THREE from "three";
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interface HandleProps {
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finish: string;
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doorWidth: number;
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doorHeight: number;
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railDepth: number;
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stileWidth: number;
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}
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// Steel material for handles
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const HandleMaterial = ({ color }: { color: string }) => (
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<meshStandardMaterial
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color={color}
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roughness={0.3}
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metalness={0.95}
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envMapIntensity={1.5}
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/>
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);
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/**
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* Beugelgreep - Vertical bar handle with mounting blocks
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* Classic industrial style, common on steel pivot doors
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*/
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export function Beugelgreep({ finish, doorHeight, railDepth }: HandleProps) {
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const color = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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const handleLength = Math.min(doorHeight * 0.35, 0.8); // Max 80cm
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const barDiameter = 0.025; // 25mm diameter bar
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const mountBlockSize = [0.04, 0.06, 0.03]; // Mount block dimensions
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return (
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<group position={[0, 0, railDepth / 2 + 0.02]}>
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{/* Main vertical bar */}
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<mesh castShadow>
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<cylinderGeometry args={[barDiameter / 2, barDiameter / 2, handleLength, 32]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Top mounting block */}
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<RoundedBox
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args={mountBlockSize}
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radius={0.003}
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position={[0, handleLength / 2 + mountBlockSize[1] / 2, -0.01]}
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castShadow
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>
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<HandleMaterial color={color} />
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</RoundedBox>
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{/* Bottom mounting block */}
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<RoundedBox
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args={mountBlockSize}
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radius={0.003}
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position={[0, -handleLength / 2 - mountBlockSize[1] / 2, -0.01]}
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castShadow
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>
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<HandleMaterial color={color} />
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</RoundedBox>
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{/* Mounting screws (detail) */}
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{[
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[0, handleLength / 2 + mountBlockSize[1] / 2, 0.005],
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[0, -handleLength / 2 - mountBlockSize[1] / 2, 0.005],
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].map((pos, i) => (
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<mesh key={i} position={pos as [number, number, number]} castShadow>
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<cylinderGeometry args={[0.003, 0.003, 0.008, 16]} />
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<meshStandardMaterial color="#2a2a2a" metalness={0.9} roughness={0.1} />
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</mesh>
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))}
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</group>
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);
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}
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/**
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* Hoekgreep - L-shaped corner handle
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* Minimalist flush-mount design
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*/
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export function Hoekgreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
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const color = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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const horizontalLength = 0.15; // 15cm horizontal
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const verticalLength = 0.12; // 12cm vertical
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const barThickness = 0.02; // 20mm thick
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const barWidth = 0.03; // 30mm wide
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return (
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<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2 + 0.015]}>
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{/* Horizontal bar */}
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<RoundedBox
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args={[horizontalLength, barWidth, barThickness]}
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radius={0.003}
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smoothness={4}
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position={[horizontalLength / 2, verticalLength / 2, 0]}
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castShadow
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>
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<HandleMaterial color={color} />
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</RoundedBox>
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{/* Vertical bar */}
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<RoundedBox
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args={[barWidth, verticalLength, barThickness]}
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radius={0.003}
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smoothness={4}
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position={[0, 0, 0]}
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castShadow
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>
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<HandleMaterial color={color} />
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</RoundedBox>
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{/* Corner radius (decorative) */}
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<mesh position={[0.015, verticalLength / 2 - 0.015, 0]} rotation={[0, 0, 0]} castShadow>
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<torusGeometry args={[0.015, 0.01, 16, 32, Math.PI / 2]} />
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<HandleMaterial color={color} />
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</mesh>
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</group>
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);
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}
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/**
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* Maangreep - Crescent/moon shaped recessed handle
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* Elegant curved design for flush doors
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*/
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export function Maangreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
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const color = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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const curveRadius = 0.08; // 8cm radius
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const handleDepth = 0.025; // 25mm deep recess
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return (
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<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2]}>
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{/* Main curved handle body */}
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<mesh rotation={[Math.PI / 2, 0, 0]} castShadow>
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<torusGeometry args={[curveRadius, 0.015, 16, 32, Math.PI]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Left end cap */}
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<mesh position={[-curveRadius, 0, 0]} castShadow>
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<sphereGeometry args={[0.015, 32, 32]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Right end cap */}
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<mesh position={[curveRadius, 0, 0]} castShadow>
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<sphereGeometry args={[0.015, 32, 32]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Recessed mounting plate */}
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<RoundedBox
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args={[curveRadius * 2.2, 0.05, handleDepth]}
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radius={0.005}
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position={[0, 0, -handleDepth / 2]}
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receiveShadow
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>
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<meshStandardMaterial color={color} roughness={0.8} metalness={0.3} />
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</RoundedBox>
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</group>
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);
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}
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/**
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* Ovaalgreep - Oval/elliptical pull handle
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* Modern minimalist design
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*/
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export function Ovaalgreep({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
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const color = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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// Create oval shape using THREE.Shape
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const shape = new THREE.Shape();
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const rx = 0.06; // 6cm horizontal radius
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const ry = 0.03; // 3cm vertical radius
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// Draw ellipse
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for (let i = 0; i <= 64; i++) {
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const angle = (i / 64) * Math.PI * 2;
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const x = Math.cos(angle) * rx;
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const y = Math.sin(angle) * ry;
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if (i === 0) {
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shape.moveTo(x, y);
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} else {
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shape.lineTo(x, y);
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}
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}
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const extrudeSettings = {
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depth: 0.02,
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bevelEnabled: true,
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bevelThickness: 0.003,
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bevelSize: 0.003,
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bevelSegments: 8,
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};
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return (
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<group position={[doorWidth / 2 - stileWidth - 0.12, 0, railDepth / 2 + 0.015]}>
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{/* Oval handle ring */}
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<mesh castShadow rotation={[0, 0, 0]}>
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<extrudeGeometry args={[shape, extrudeSettings]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Inner void (make it a ring, not solid) */}
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<mesh position={[0, 0, 0.01]}>
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<ellipseGeometry args={[rx * 0.7, ry * 0.7, 32]} />
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<meshBasicMaterial color="#fafafa" />
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</mesh>
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</group>
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);
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}
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/**
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* Klink - Traditional door handle with lever
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* Classic hinged door handle
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*/
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export function Klink({ finish, doorWidth, railDepth, stileWidth }: HandleProps) {
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const color = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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const leverLength = 0.12; // 12cm lever
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const leverThickness = 0.015; // 15mm thick
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return (
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<group position={[doorWidth / 2 - stileWidth - 0.1, 0, railDepth / 2 + 0.01]}>
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{/* Mounting rosette (round plate) */}
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<mesh castShadow>
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<cylinderGeometry args={[0.03, 0.03, 0.008, 32]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Lever handle */}
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<RoundedBox
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args={[leverLength, 0.02, leverThickness]}
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radius={0.005}
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smoothness={4}
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position={[leverLength / 2, 0, 0]}
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rotation={[0, 0, -0.15]}
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castShadow
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>
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<HandleMaterial color={color} />
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</RoundedBox>
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{/* Lever end (ergonomic grip) */}
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<mesh position={[leverLength, -0.015, 0]} castShadow>
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<sphereGeometry args={[0.012, 32, 32]} />
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<HandleMaterial color={color} />
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</mesh>
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{/* Lock cylinder (detail) */}
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<mesh position={[0, -0.045, 0]} castShadow>
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<cylinderGeometry args={[0.008, 0.008, 0.01, 16]} />
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<meshStandardMaterial
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color={finish === "brons" ? "#6B5434" : "#2a2a2a"}
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metalness={0.9}
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roughness={0.2}
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/>
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</mesh>
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</group>
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);
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}
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/**
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* U-Greep - U-shaped bar handle (current simple version)
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* Straight vertical bar for pivot doors
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*/
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export function UGreep({ finish, railDepth }: HandleProps) {
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const color = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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return (
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<RoundedBox
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args={[0.02, 0.6, 0.02]}
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radius={0.003}
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smoothness={4}
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position={[0, 0, railDepth / 2 + 0.01]}
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castShadow
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>
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<HandleMaterial color={color} />
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</RoundedBox>
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);
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}
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