Files
stalendeuren/components/configurator/door-3d-enhanced.tsx
Ubuntu d2119eaa16 Fix 3D scene loading issue
Problem: Scene stuck on loading screen
Cause: Texture loading blocking render + missing font file

Fixes:
- Temporarily disabled texture loading (useTexture)
- Temporarily disabled 3D dimension labels (Text component)
- Fallback to solid color materials
- Removed unused imports

Result: Scene loads immediately with procedural door geometry

Note: Textures and dimension labels can be re-enabled once:
1. Font file is added to public/fonts/
2. Texture preloading strategy is implemented
2026-02-10 17:13:48 +00:00

228 lines
6.3 KiB
TypeScript

"use client";
import { useRef } from "react";
import { useConfiguratorStore } from "@/lib/store";
import { RoundedBox } from "@react-three/drei";
import * as THREE from "three";
// Steel material - fallback to solid color for now
const SteelMaterial = ({ color }: { color: string }) => (
<meshStandardMaterial
color={color}
roughness={0.7}
metalness={0.8}
envMapIntensity={1}
/>
);
// Glass material
const GlassMaterial = () => (
<meshPhysicalMaterial
color="#eff6ff"
transparent
transmission={1}
roughness={0.05}
thickness={2.5}
ior={1.5}
envMapIntensity={1}
clearcoat={1}
clearcoatRoughness={0}
/>
);
// 3D Dimension Label Component - temporarily disabled
function DimensionLabel({
value,
position,
label,
}: {
value: number;
position: [number, number, number];
label: string;
}) {
return null; // Temporarily disabled to fix loading
}
export function Door3DEnhanced() {
const { doorType, gridType, finish, handle, doorLeafWidth, height } =
useConfiguratorStore();
const doorRef = useRef<THREE.Group>(null);
// Frame color based on finish
const frameColor = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
// Convert mm to meters for 3D scene
const doorWidth = doorLeafWidth / 1000; // Convert mm to m
const doorHeight = height / 1000; // Convert mm to m
// Profile dimensions (in meters)
const stileWidth = 0.04; // 40mm vertical profiles
const stileDepth = 0.04; // 40mm depth
const railHeight = 0.02; // 20mm horizontal profiles
const railDepth = 0.04; // 40mm depth
const glassThickness = 0.008; // 8mm glass
const profileRadius = 0.001; // 1mm rounded corners
// Calculate positions for grid dividers
const getDividerPositions = () => {
if (gridType === "3-vlak") {
return [-doorHeight / 3, doorHeight / 3];
} else if (gridType === "4-vlak") {
return [-doorHeight / 2, 0, doorHeight / 2];
}
return [];
};
const dividerPositions = getDividerPositions();
return (
<group ref={doorRef} position={[0, doorHeight / 2, 0]}>
{/* LEFT STILE - Vertical profile */}
<RoundedBox
args={[stileWidth, doorHeight, stileDepth]}
radius={profileRadius}
smoothness={4}
position={[-doorWidth / 2 + stileWidth / 2, 0, 0]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
{/* RIGHT STILE - Vertical profile */}
<RoundedBox
args={[stileWidth, doorHeight, stileDepth]}
radius={profileRadius}
smoothness={4}
position={[doorWidth / 2 - stileWidth / 2, 0, 0]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
{/* TOP RAIL - Horizontal profile */}
<RoundedBox
args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
radius={profileRadius}
smoothness={4}
position={[0, doorHeight / 2 - railHeight / 2, 0]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
{/* BOTTOM RAIL - Horizontal profile */}
<RoundedBox
args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
radius={profileRadius}
smoothness={4}
position={[0, -doorHeight / 2 + railHeight / 2, 0]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
{/* INTERMEDIATE RAILS (Grid dividers) */}
{dividerPositions.map((yPos, index) => (
<RoundedBox
key={`rail-${index}`}
args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
radius={profileRadius}
smoothness={4}
position={[0, yPos, 0]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
))}
{/* VERTICAL DIVIDER for Paneel */}
{doorType === "paneel" && (
<RoundedBox
args={[stileWidth, doorHeight - railHeight * 2, stileDepth]}
radius={profileRadius}
smoothness={4}
position={[0, 0, 0]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
)}
{/* GLASS PANEL - Sits inside the frame */}
<mesh position={[0, 0, 0]} castShadow receiveShadow>
<boxGeometry
args={[
doorWidth - stileWidth * 2,
doorHeight - railHeight * 2,
glassThickness,
]}
/>
<GlassMaterial />
</mesh>
{/* HANDLE - U-Greep for Taats */}
{doorType === "taats" && handle === "u-greep" && (
<RoundedBox
args={[0.02, 0.6, 0.02]}
radius={0.003}
smoothness={4}
position={[0, 0, railDepth / 2 + 0.01]}
castShadow
>
<SteelMaterial color={frameColor} />
</RoundedBox>
)}
{/* HANDLE - Klink for Scharnier */}
{doorType === "scharnier" && handle === "klink" && (
<group position={[doorWidth / 2 - stileWidth - 0.1, 0, railDepth / 2 + 0.01]}>
<RoundedBox args={[0.08, 0.02, 0.02]} radius={0.003} smoothness={4} castShadow>
<SteelMaterial color={frameColor} />
</RoundedBox>
<mesh position={[0.04, 0, 0]} castShadow>
<sphereGeometry args={[0.015, 32, 32]} />
<meshStandardMaterial
color={finish === "brons" ? "#6B5434" : frameColor}
metalness={0.95}
roughness={0.05}
envMapIntensity={1.2}
/>
</mesh>
</group>
)}
{/* 3D DIMENSION LABELS */}
{/* Width dimension */}
<DimensionLabel
value={doorLeafWidth}
position={[0, -doorHeight / 2 - 0.15, 0.1]}
label="mm"
/>
{/* Height dimension */}
<DimensionLabel
value={height}
position={[doorWidth / 2 + 0.15, 0, 0.1]}
label="mm"
/>
{/* Dimension lines */}
{/* Horizontal line for width */}
<mesh position={[0, -doorHeight / 2 - 0.1, 0.05]}>
<boxGeometry args={[doorWidth, 0.002, 0.002]} />
<meshBasicMaterial color="#1a1a1a" />
</mesh>
{/* Vertical line for height */}
<mesh position={[doorWidth / 2 + 0.1, 0, 0.05]}>
<boxGeometry args={[0.002, doorHeight, 0.002]} />
<meshBasicMaterial color="#1a1a1a" />
</mesh>
</group>
);
}