✨ New Features: - 6 procedural 3D handles (Beugelgreep, Hoekgreep, Maangreep, Ovaalgreep, Klink, U-greep) - Glass pattern generator (Standard, DT9 rounded corners, DT10 U-shapes) - Dynamic living room scene with adaptive doorway - Enhanced camera controls (zoomed out, more freedom) - Texture loading system (prepared for future enhancement) 🎨 Visual Improvements: - Professional handle details (screws, mounting blocks, rosettes) - Realistic materials (metalness 0.95, proper roughness) - Living room context (wood floor, white walls, baseboards) - Better lighting (sunlight simulation, fill lights) - Apartment environment preset 🏗️ Technical: - Parametric glass shapes with THREE.Shape - Dynamic doorway sizing based on door dimensions - Store updates for handle and glass pattern types - UI components for all new options Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
328 lines
8.8 KiB
TypeScript
328 lines
8.8 KiB
TypeScript
"use client";
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import { useRef, useMemo } from "react";
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import { useConfiguratorStore } from "@/lib/store";
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import { RoundedBox } from "@react-three/drei";
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import * as THREE from "three";
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import {
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Beugelgreep,
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Hoekgreep,
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Maangreep,
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Ovaalgreep,
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Klink,
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UGreep,
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} from "./handles-3d";
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import {
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createStandardGlass,
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createRoundedCornerGlass,
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createInvertedUGlass,
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createNormalUGlass,
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} from "@/lib/glass-patterns";
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// Steel material - fallback to solid color for now
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const SteelMaterial = ({ color }: { color: string }) => (
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<meshStandardMaterial
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color={color}
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roughness={0.7}
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metalness={0.8}
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envMapIntensity={1}
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/>
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);
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// Glass material - More opaque/white for technical drawing look
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const GlassMaterial = () => (
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<meshPhysicalMaterial
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color="#f8f9fa"
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transparent
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transmission={0.3}
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roughness={0.1}
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thickness={1}
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ior={1.5}
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envMapIntensity={0.5}
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opacity={0.95}
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/>
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);
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// 3D Dimension Label Component - temporarily disabled
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function DimensionLabel({
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value,
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position,
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label,
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}: {
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value: number;
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position: [number, number, number];
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label: string;
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}) {
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return null; // Temporarily disabled to fix loading
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}
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export function Door3DEnhanced() {
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const { doorType, gridType, finish, handle, glassPattern, doorLeafWidth, height } =
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useConfiguratorStore();
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const doorRef = useRef<THREE.Group>(null);
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// Frame color based on finish
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const frameColor = {
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zwart: "#1a1a1a",
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brons: "#8B6F47",
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grijs: "#525252",
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}[finish];
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// Convert mm to meters for 3D scene
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const doorWidth = doorLeafWidth / 1000; // Convert mm to m
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const doorHeight = height / 1000; // Convert mm to m
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// Profile dimensions (in meters) - Thicker for visibility
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const stileWidth = 0.06; // 60mm vertical profiles (more visible)
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const stileDepth = 0.06; // 60mm depth
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const railHeight = 0.04; // 40mm horizontal profiles (more visible)
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const railDepth = 0.06; // 60mm depth
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const glassThickness = 0.01; // 10mm glass
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const profileRadius = 0.002; // 2mm rounded corners
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// Calculate positions for grid dividers
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const getDividerPositions = () => {
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if (gridType === "3-vlak") {
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return [-doorHeight / 3, doorHeight / 3];
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} else if (gridType === "4-vlak") {
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return [-doorHeight / 2, 0, doorHeight / 2];
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}
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return [];
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};
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const dividerPositions = getDividerPositions();
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return (
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<group ref={doorRef} position={[0, doorHeight / 2, 0]}>
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{/* LEFT STILE - Vertical profile */}
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<RoundedBox
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args={[stileWidth, doorHeight, stileDepth]}
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radius={profileRadius}
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smoothness={4}
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position={[-doorWidth / 2 + stileWidth / 2, 0, 0]}
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castShadow
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>
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<SteelMaterial color={frameColor} />
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</RoundedBox>
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{/* RIGHT STILE - Vertical profile */}
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<RoundedBox
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args={[stileWidth, doorHeight, stileDepth]}
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radius={profileRadius}
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smoothness={4}
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position={[doorWidth / 2 - stileWidth / 2, 0, 0]}
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castShadow
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>
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<SteelMaterial color={frameColor} />
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</RoundedBox>
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{/* TOP RAIL - Horizontal profile */}
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<RoundedBox
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args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
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radius={profileRadius}
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smoothness={4}
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position={[0, doorHeight / 2 - railHeight / 2, 0]}
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castShadow
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>
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<SteelMaterial color={frameColor} />
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</RoundedBox>
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{/* BOTTOM RAIL - Horizontal profile */}
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<RoundedBox
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args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
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radius={profileRadius}
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smoothness={4}
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position={[0, -doorHeight / 2 + railHeight / 2, 0]}
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castShadow
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>
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<SteelMaterial color={frameColor} />
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</RoundedBox>
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{/* INTERMEDIATE RAILS (Grid dividers) */}
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{dividerPositions.map((yPos, index) => (
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<RoundedBox
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key={`rail-${index}`}
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args={[doorWidth - stileWidth * 2, railHeight, railDepth]}
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radius={profileRadius}
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smoothness={4}
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position={[0, yPos, 0]}
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castShadow
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>
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<SteelMaterial color={frameColor} />
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</RoundedBox>
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))}
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{/* VERTICAL DIVIDER for Paneel */}
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{doorType === "paneel" && (
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<RoundedBox
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args={[stileWidth, doorHeight - railHeight * 2, stileDepth]}
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radius={profileRadius}
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smoothness={4}
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position={[0, 0, 0]}
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castShadow
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>
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<SteelMaterial color={frameColor} />
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</RoundedBox>
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)}
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{/* GLASS PANELS - Pattern-based decorative glass */}
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{glassPattern === "standard" && (
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<mesh position={[0, 0, 0]} castShadow receiveShadow>
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<boxGeometry
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args={[
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doorWidth - stileWidth * 2,
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doorHeight - railHeight * 2,
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glassThickness,
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]}
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/>
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<GlassMaterial />
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</mesh>
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)}
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{glassPattern === "dt9-rounded" && (
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<mesh position={[0, 0, 0]} castShadow receiveShadow>
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<extrudeGeometry
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args={[
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createRoundedCornerGlass(
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doorWidth - stileWidth * 2,
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doorHeight - railHeight * 2,
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0.12
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),
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{ depth: glassThickness, bevelEnabled: false },
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]}
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/>
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<GlassMaterial />
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</mesh>
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)}
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{glassPattern === "dt10-ushape" && dividerPositions.length > 0 && (
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<>
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{/* Top section - Inverted U */}
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<mesh
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position={[0, (doorHeight / 4 + dividerPositions[0]) / 2, 0]}
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castShadow
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receiveShadow
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>
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<extrudeGeometry
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args={[
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createInvertedUGlass(
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doorWidth - stileWidth * 2,
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Math.abs(doorHeight / 2 - railHeight - dividerPositions[0])
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),
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{ depth: glassThickness, bevelEnabled: false },
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]}
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/>
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<GlassMaterial />
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</mesh>
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{/* Bottom section - Normal U */}
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<mesh
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position={[
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0,
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(-doorHeight / 4 + dividerPositions[dividerPositions.length - 1]) / 2,
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0,
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]}
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castShadow
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receiveShadow
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>
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<extrudeGeometry
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args={[
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createNormalUGlass(
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doorWidth - stileWidth * 2,
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Math.abs(-doorHeight / 2 + railHeight - dividerPositions[dividerPositions.length - 1])
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),
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{ depth: glassThickness, bevelEnabled: false },
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]}
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/>
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<GlassMaterial />
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</mesh>
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</>
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)}
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{/* HANDLES - Professional 3D handle components */}
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{handle === "beugelgreep" && (
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<Beugelgreep
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finish={finish}
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doorWidth={doorWidth}
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doorHeight={doorHeight}
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railDepth={railDepth}
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stileWidth={stileWidth}
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/>
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)}
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{handle === "hoekgreep" && (
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<Hoekgreep
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finish={finish}
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doorWidth={doorWidth}
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doorHeight={doorHeight}
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railDepth={railDepth}
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stileWidth={stileWidth}
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/>
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)}
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{handle === "maangreep" && (
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<Maangreep
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finish={finish}
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doorWidth={doorWidth}
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doorHeight={doorHeight}
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railDepth={railDepth}
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stileWidth={stileWidth}
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/>
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)}
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{handle === "ovaalgreep" && (
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<Ovaalgreep
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finish={finish}
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doorWidth={doorWidth}
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doorHeight={doorHeight}
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railDepth={railDepth}
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stileWidth={stileWidth}
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/>
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)}
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{handle === "klink" && (
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<Klink
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finish={finish}
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doorWidth={doorWidth}
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doorHeight={doorHeight}
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railDepth={railDepth}
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stileWidth={stileWidth}
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/>
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)}
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{handle === "u-greep" && (
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<UGreep
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finish={finish}
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doorWidth={doorWidth}
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doorHeight={doorHeight}
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railDepth={railDepth}
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stileWidth={stileWidth}
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/>
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)}
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{/* 3D DIMENSION LABELS */}
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{/* Width dimension */}
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<DimensionLabel
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value={doorLeafWidth}
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position={[0, -doorHeight / 2 - 0.15, 0.1]}
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label="mm"
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/>
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{/* Height dimension */}
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<DimensionLabel
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value={height}
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position={[doorWidth / 2 + 0.15, 0, 0.1]}
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label="mm"
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/>
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{/* Dimension lines */}
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{/* Horizontal line for width */}
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<mesh position={[0, -doorHeight / 2 - 0.1, 0.05]}>
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<boxGeometry args={[doorWidth, 0.002, 0.002]} />
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<meshBasicMaterial color="#1a1a1a" />
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</mesh>
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{/* Vertical line for height */}
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<mesh position={[doorWidth / 2 + 0.1, 0, 0.05]}>
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<boxGeometry args={[0.002, doorHeight, 0.002]} />
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<meshBasicMaterial color="#1a1a1a" />
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</mesh>
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</group>
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);
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}
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