Complete architectural overhaul from CSS to WebGL 3D rendering: **Dependencies Added:** - three, @types/three - @react-three/fiber (R3F) - @react-three/drei (helpers) **New Components:** 1. components/configurator/scene.tsx - Canvas with shadows and tone mapping - PerspectiveCamera with OrbitControls - Lighting: Ambient + Directional + Spot + Environment - 3D Room: Floor (wood texture) + Walls with doorway opening - Limited camera rotation (minPolarAngle/maxPolarAngle) 2. components/configurator/door-3d.tsx - Door constructed from 3D mesh primitives (BoxGeometry) - Frame: Metal material (metalness 0.7, roughness 0.3) - Glass: PhysicalMaterial with transmission for realistic glass - Dynamic grid dividers based on gridType - Handles: 3D U-greep (vertical bar) or Klink (horizontal + sphere) - All meshes cast shadows 3. components/configurator/door-visualizer.tsx - Integrated Scene3D with Suspense - Loading fallback with spinner - Control hints for user interaction - Badge changed to "3D Voorbeeld" **Features:** - True depth and perspective - Realistic shadows on floor and walls - Reflective glass material - Interactive camera (drag to rotate, scroll to zoom) - Door appears IN the doorway, not floating - Apartment environment preset for reflections - Real-time updates from Zustand store **Result:** Photorealistic 3D room with proper lighting, shadows, and materials Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
75 lines
2.6 KiB
TypeScript
75 lines
2.6 KiB
TypeScript
"use client";
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import { Suspense } from "react";
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import { useConfiguratorStore } from "@/lib/store";
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import { Scene3D } from "./scene";
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function LoadingFallback() {
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return (
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<div className="flex h-full w-full items-center justify-center bg-gradient-to-br from-slate-100 to-slate-200">
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<div className="text-center">
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<div className="mb-4 size-12 animate-spin rounded-full border-4 border-[#1A2E2E] border-t-[#C4D668]" />
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<p className="text-sm font-medium text-[#1A2E2E]">3D Scene laden...</p>
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</div>
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</div>
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);
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}
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export function DoorVisualizer() {
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const { doorType, gridType, finish, handle } = useConfiguratorStore();
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return (
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<div className="relative h-full w-full overflow-hidden rounded-[2.5rem]">
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{/* Live Preview Badge */}
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<div className="absolute left-8 top-8 z-10">
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<div className="flex items-center gap-2 rounded-full bg-[#1A2E2E] px-4 py-2 text-sm font-semibold text-white shadow-lg">
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<div className="size-2 animate-pulse rounded-full bg-[#C4D668]" />
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3D Voorbeeld
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</div>
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</div>
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{/* 3D Scene */}
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<Suspense fallback={<LoadingFallback />}>
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<Scene3D />
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</Suspense>
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{/* Configuration Info Card */}
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<div className="absolute bottom-8 left-8 right-8 z-10">
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<div className="rounded-2xl bg-white/90 p-4 shadow-lg backdrop-blur-sm">
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<div className="grid grid-cols-2 gap-3 text-sm">
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<div>
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<div className="text-xs font-medium text-gray-500">Type</div>
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<div className="font-semibold capitalize text-[#1A2E2E]">
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{doorType}
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</div>
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</div>
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<div>
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<div className="text-xs font-medium text-gray-500">Verdeling</div>
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<div className="font-semibold text-[#1A2E2E]">{gridType}</div>
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</div>
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<div>
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<div className="text-xs font-medium text-gray-500">Afwerking</div>
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<div className="font-semibold capitalize text-[#1A2E2E]">
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{finish}
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</div>
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</div>
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<div>
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<div className="text-xs font-medium text-gray-500">Greep</div>
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<div className="font-semibold capitalize text-[#1A2E2E]">
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{handle}
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</div>
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</div>
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</div>
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</div>
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</div>
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{/* Controls Hint */}
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<div className="absolute bottom-8 right-8 z-10 hidden lg:block">
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<div className="rounded-xl bg-[#1A2E2E]/80 px-3 py-2 text-xs text-white backdrop-blur-sm">
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<p className="font-medium">🖱️ Drag to rotate • Scroll to zoom</p>
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</div>
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</div>
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</div>
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);
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}
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