Files
stalendeuren/components/configurator/door-3d.tsx
Ubuntu 065451988c Migrate to full 3D visualizer with React Three Fiber
Complete architectural overhaul from CSS to WebGL 3D rendering:

**Dependencies Added:**
- three, @types/three
- @react-three/fiber (R3F)
- @react-three/drei (helpers)

**New Components:**

1. components/configurator/scene.tsx
   - Canvas with shadows and tone mapping
   - PerspectiveCamera with OrbitControls
   - Lighting: Ambient + Directional + Spot + Environment
   - 3D Room: Floor (wood texture) + Walls with doorway opening
   - Limited camera rotation (minPolarAngle/maxPolarAngle)

2. components/configurator/door-3d.tsx
   - Door constructed from 3D mesh primitives (BoxGeometry)
   - Frame: Metal material (metalness 0.7, roughness 0.3)
   - Glass: PhysicalMaterial with transmission for realistic glass
   - Dynamic grid dividers based on gridType
   - Handles: 3D U-greep (vertical bar) or Klink (horizontal + sphere)
   - All meshes cast shadows

3. components/configurator/door-visualizer.tsx
   - Integrated Scene3D with Suspense
   - Loading fallback with spinner
   - Control hints for user interaction
   - Badge changed to "3D Voorbeeld"

**Features:**
- True depth and perspective
- Realistic shadows on floor and walls
- Reflective glass material
- Interactive camera (drag to rotate, scroll to zoom)
- Door appears IN the doorway, not floating
- Apartment environment preset for reflections
- Real-time updates from Zustand store

**Result:** Photorealistic 3D room with proper lighting, shadows, and materials

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-10 16:30:52 +00:00

120 lines
4.1 KiB
TypeScript

"use client";
import { useRef } from "react";
import { useConfiguratorStore } from "@/lib/store";
import * as THREE from "three";
export function Door3D() {
const { doorType, gridType, finish, handle } = useConfiguratorStore();
const doorRef = useRef<THREE.Group>(null);
// Frame color based on finish
const frameColor = {
zwart: "#1f1f1f",
brons: "#8B6F47",
grijs: "#525252",
}[finish];
// Door dimensions
const doorWidth = doorType === "paneel" ? 1.5 : 1.2;
const doorHeight = 2.4;
const frameThickness = 0.08;
const glassThickness = 0.02;
// Calculate grid divider positions
const getDividerPositions = () => {
if (gridType === "3-vlak") {
return [-doorHeight / 3, doorHeight / 3];
} else if (gridType === "4-vlak") {
return [-doorHeight / 2, 0, doorHeight / 2];
}
return [];
};
const dividerPositions = getDividerPositions();
return (
<group ref={doorRef} position={[0, doorHeight / 2, 0]}>
{/* Outer Frame - Top */}
<mesh position={[0, doorHeight / 2, 0]} castShadow>
<boxGeometry args={[doorWidth + frameThickness * 2, frameThickness, frameThickness]} />
<meshStandardMaterial color={frameColor} metalness={0.7} roughness={0.3} />
</mesh>
{/* Outer Frame - Bottom */}
<mesh position={[0, -doorHeight / 2, 0]} castShadow>
<boxGeometry args={[doorWidth + frameThickness * 2, frameThickness, frameThickness]} />
<meshStandardMaterial color={frameColor} metalness={0.7} roughness={0.3} />
</mesh>
{/* Outer Frame - Left */}
<mesh position={[-doorWidth / 2 - frameThickness / 2, 0, 0]} castShadow>
<boxGeometry args={[frameThickness, doorHeight + frameThickness * 2, frameThickness]} />
<meshStandardMaterial color={frameColor} metalness={0.7} roughness={0.3} />
</mesh>
{/* Outer Frame - Right */}
<mesh position={[doorWidth / 2 + frameThickness / 2, 0, 0]} castShadow>
<boxGeometry args={[frameThickness, doorHeight + frameThickness * 2, frameThickness]} />
<meshStandardMaterial color={frameColor} metalness={0.7} roughness={0.3} />
</mesh>
{/* Glass Panel */}
<mesh position={[0, 0, 0]} castShadow receiveShadow>
<boxGeometry args={[doorWidth, doorHeight, glassThickness]} />
<meshPhysicalMaterial
color="#87CEEB"
transparent
opacity={0.3}
roughness={0.1}
metalness={0.1}
transmission={0.9}
thickness={0.5}
/>
</mesh>
{/* Horizontal Dividers (Grid) */}
{dividerPositions.map((yPos, index) => (
<mesh key={`divider-${index}`} position={[0, yPos, 0]} castShadow>
<boxGeometry args={[doorWidth, frameThickness, frameThickness]} />
<meshStandardMaterial color={frameColor} metalness={0.7} roughness={0.3} />
</mesh>
))}
{/* Vertical Divider for Paneel */}
{doorType === "paneel" && (
<mesh position={[0, 0, 0]} castShadow>
<boxGeometry args={[frameThickness, doorHeight, frameThickness]} />
<meshStandardMaterial color={frameColor} metalness={0.7} roughness={0.3} />
</mesh>
)}
{/* Handle - U-Greep for Taats */}
{doorType === "taats" && handle === "u-greep" && (
<mesh position={[0, 0, frameThickness]} castShadow>
<boxGeometry args={[0.03, 0.6, 0.03]} />
<meshStandardMaterial color={frameColor} metalness={0.8} roughness={0.2} />
</mesh>
)}
{/* Handle - Klink for Scharnier */}
{doorType === "scharnier" && handle === "klink" && (
<group position={[doorWidth / 2 - 0.15, 0, frameThickness]}>
<mesh castShadow>
<boxGeometry args={[0.12, 0.03, 0.03]} />
<meshStandardMaterial color={frameColor} metalness={0.8} roughness={0.2} />
</mesh>
<mesh position={[0.06, 0, 0]} castShadow>
<sphereGeometry args={[0.025, 16, 16]} />
<meshStandardMaterial
color={finish === "brons" ? "#6B5434" : frameColor}
metalness={0.9}
roughness={0.1}
/>
</mesh>
</group>
)}
</group>
);
}