feat: Latest production version with interior scene and glass
Includes room interior with floor, walls, glass you can see through, and all uncommitted production changes that were running live. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -36,11 +36,14 @@ export function Door3D() {
|
||||
const doorRef = useRef<THREE.Group>(null);
|
||||
|
||||
// Frame color based on finish
|
||||
const frameColor = {
|
||||
const frameColor = ({
|
||||
zwart: "#1a1a1a",
|
||||
brons: "#8B6F47",
|
||||
grijs: "#525252",
|
||||
}[finish];
|
||||
goud: "#b8960c",
|
||||
beige: "#c8b88a",
|
||||
ral: "#2a2a2a",
|
||||
} as Record<string, string>)[finish] ?? "#1a1a1a";
|
||||
|
||||
// Convert mm to meters for 3D scene
|
||||
const doorWidth = doorLeafWidth / 1000; // Convert mm to m
|
||||
|
||||
Reference in New Issue
Block a user