feat: Latest production version with interior scene and glass

Includes room interior with floor, walls, glass you can see through,
and all uncommitted production changes that were running live.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Ubuntu
2026-03-01 14:50:31 +00:00
parent 748a5814e7
commit 3d788740cb
110 changed files with 162553 additions and 13070 deletions

View File

@@ -1,7 +1,7 @@
"use client";
import { useRef, useMemo, Suspense } from "react";
import { useConfiguratorStore } from "@/lib/store";
import { useConfiguratorStore, type GlassColor, type Finish } from "@/lib/store";
import { RoundedBox, useTexture } from "@react-three/drei";
import * as THREE from "three";
import {
@@ -26,28 +26,58 @@ import {
type PhysicalPart,
} from "@/lib/door-models";
// ============================================
// FRAME COLOR MAPPING
// ============================================
const FRAME_COLORS: Record<Finish, string> = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
goud: "#B8860B",
beige: "#C8B88A",
ral: "#4A6741",
};
const FRAME_TEXTURE_PATHS: Record<Finish, string> = {
zwart: "/textures/proinn/proinn-metaalkleur-zwart.jpg",
brons: "/textures/proinn/proinn-metaalkleur-brons.jpg",
grijs: "/textures/proinn/proinn-metaalkleur-antraciet.jpg",
goud: "/textures/proinn/proinn-metaalkleur-goud.jpg",
beige: "/textures/proinn/proinn-metaalkleur-beige.jpg",
ral: "/textures/proinn/proinn-metaalkleur-ral-keuze.jpg",
};
// ============================================
// GLASS COLOR MAPPING
// ============================================
interface GlassColorProps {
color: string;
transmission: number;
roughness: number;
}
const GLASS_COLOR_MAP: Record<GlassColor, GlassColorProps> = {
helder: { color: "#eff6ff", transmission: 0.98, roughness: 0.05 },
grijs: { color: "#3a3a3a", transmission: 0.85, roughness: 0.1 },
brons: { color: "#8B6F47", transmission: 0.85, roughness: 0.1 },
"mat-blank": { color: "#e8e8e8", transmission: 0.7, roughness: 0.3 },
"mat-brons": { color: "#A0845C", transmission: 0.6, roughness: 0.35 },
"mat-zwart": { color: "#1a1a1a", transmission: 0.5, roughness: 0.4 },
};
// ============================================
// PHOTOREALISTIC MATERIALS
// ============================================
/**
* Steel Material with Aluwdoors Texture
* Vertical steel grain for industrial look
*/
function SteelMaterialTextured({ color, finish }: { color: string; finish: string }) {
function SteelMaterialTextured({ color, finish }: { color: string; finish: Finish }) {
try {
// Load texture based on finish
const texturePath = {
zwart: "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-zwart.jpg",
brons: "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-brons.jpg",
grijs: "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-antraciet.jpg",
}[finish] || "/textures/aluwdoors/aluwdoors-configurator-metaalkleur-zwart.jpg";
const texturePath = FRAME_TEXTURE_PATHS[finish];
const texture = useTexture(texturePath);
// Configure texture for vertical steel grain
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(0.5, 3); // Vertical grain
texture.repeat.set(0.5, 3);
texture.colorSpace = THREE.SRGBColorSpace;
return (
@@ -59,14 +89,11 @@ function SteelMaterialTextured({ color, finish }: { color: string; finish: strin
envMapIntensity={1.5}
/>
);
} catch (error) {
} catch {
return <SteelMaterialFallback color={color} />;
}
}
/**
* Fallback Steel Material (Solid Color)
*/
function SteelMaterialFallback({ color }: { color: string }) {
return (
<meshStandardMaterial
@@ -78,40 +105,37 @@ function SteelMaterialFallback({ color }: { color: string }) {
);
}
/**
* Photorealistic Glass Material
* High transmission for realistic glass look
*/
const GlassMaterial = () => (
<meshPhysicalMaterial
transmission={0.98}
roughness={0.05}
thickness={0.007}
ior={1.5}
color="#eff6ff"
transparent
opacity={0.98}
envMapIntensity={1.0}
/>
);
function GlassMaterial({ glassColor }: { glassColor: GlassColor }) {
const props = GLASS_COLOR_MAP[glassColor];
return (
<meshPhysicalMaterial
transmission={props.transmission}
roughness={props.roughness}
thickness={0.007}
ior={1.5}
color={props.color}
transparent
opacity={0.98}
envMapIntensity={1.0}
/>
);
}
// ============================================
// PHYSICAL PART RENDERER
// ============================================
/**
* Renders a single physical part with correct geometry
*/
function PhysicalPartComponent({
part,
frameColor,
finish,
glassColor,
}: {
part: PhysicalPart;
frameColor: string;
finish: string;
finish: Finish;
glassColor: GlassColor;
}) {
// Convert mm to meters
const x = mmToMeters(part.x);
const y = mmToMeters(part.y);
const z = mmToMeters(part.z);
@@ -119,17 +143,15 @@ function PhysicalPartComponent({
const height = mmToMeters(part.height);
const depth = mmToMeters(part.depth);
// Glass uses different material
if (part.isGlass) {
return (
<mesh position={[x, y, z]} castShadow receiveShadow>
<boxGeometry args={[width, height, depth]} />
<GlassMaterial />
<GlassMaterial glassColor={glassColor} />
</mesh>
);
}
// Steel profiles use RoundedBox for realistic edges
const cornerRadius = mmToMeters(PROFILE_CORNER_RADIUS);
return (
@@ -153,32 +175,21 @@ function PhysicalPartComponent({
// ============================================
export function Door3DEnhanced() {
const { doorType, gridType, finish, handle, glassPattern, doorLeafWidth, height } =
const { doorType, gridType, finish, handle, glassPattern, glassColor, doorLeafWidth, height } =
useConfiguratorStore();
const doorRef = useRef<THREE.Group>(null);
// Frame color based on finish
const frameColor = {
zwart: "#1a1a1a",
brons: "#8B6F47",
grijs: "#525252",
}[finish] || "#1a1a1a";
const frameColor = FRAME_COLORS[finish] || "#1a1a1a";
// Generate door assembly from manufacturing specs
const doorAssembly = useMemo(
() => generateDoorAssembly(doorType, gridType, doorLeafWidth, height),
[doorType, gridType, doorLeafWidth, height]
);
// Convert dimensions to meters
const doorWidth = mmToMeters(doorLeafWidth);
const doorHeight = mmToMeters(height);
// Profile dimensions in meters (for handle positioning)
const stileWidth = mmToMeters(40);
const railDepth = mmToMeters(40);
// Get divider positions for glass patterns (backward compatibility)
const dividerPositions = getDividerPositions(gridType, height);
return (
@@ -190,6 +201,7 @@ export function Door3DEnhanced() {
part={part}
frameColor={frameColor}
finish={finish}
glassColor={glassColor}
/>
))}
@@ -208,13 +220,12 @@ export function Door3DEnhanced() {
{ depth: 0.01, bevelEnabled: false },
]}
/>
<GlassMaterial />
<GlassMaterial glassColor={glassColor} />
</mesh>
)}
{glassPattern === "dt10-ushape" && dividerPositions.length > 0 && (
<>
{/* Top section - Inverted U */}
<mesh
position={[0, (doorHeight / 4 + dividerPositions[0]) / 2, 0]}
castShadow
@@ -229,10 +240,9 @@ export function Door3DEnhanced() {
{ depth: 0.01, bevelEnabled: false },
]}
/>
<GlassMaterial />
<GlassMaterial glassColor={glassColor} />
</mesh>
{/* Bottom section - Normal U */}
<mesh
position={[
0,
@@ -255,7 +265,7 @@ export function Door3DEnhanced() {
{ depth: 0.01, bevelEnabled: false },
]}
/>
<GlassMaterial />
<GlassMaterial glassColor={glassColor} />
</mesh>
</>
)}
@@ -264,58 +274,22 @@ export function Door3DEnhanced() {
{/* PROFESSIONAL 3D HANDLES */}
{handle === "beugelgreep" && (
<Beugelgreep
finish={finish}
doorWidth={doorWidth}
doorHeight={doorHeight}
railDepth={railDepth}
stileWidth={stileWidth}
/>
<Beugelgreep finish={finish} doorWidth={doorWidth} doorHeight={doorHeight} railDepth={railDepth} stileWidth={stileWidth} />
)}
{handle === "hoekgreep" && (
<Hoekgreep
finish={finish}
doorWidth={doorWidth}
doorHeight={doorHeight}
railDepth={railDepth}
stileWidth={stileWidth}
/>
<Hoekgreep finish={finish} doorWidth={doorWidth} doorHeight={doorHeight} railDepth={railDepth} stileWidth={stileWidth} />
)}
{handle === "maangreep" && (
<Maangreep
finish={finish}
doorWidth={doorWidth}
doorHeight={doorHeight}
railDepth={railDepth}
stileWidth={stileWidth}
/>
<Maangreep finish={finish} doorWidth={doorWidth} doorHeight={doorHeight} railDepth={railDepth} stileWidth={stileWidth} />
)}
{handle === "ovaalgreep" && (
<Ovaalgreep
finish={finish}
doorWidth={doorWidth}
doorHeight={doorHeight}
railDepth={railDepth}
stileWidth={stileWidth}
/>
<Ovaalgreep finish={finish} doorWidth={doorWidth} doorHeight={doorHeight} railDepth={railDepth} stileWidth={stileWidth} />
)}
{handle === "klink" && (
<Klink
finish={finish}
doorWidth={doorWidth}
doorHeight={doorHeight}
railDepth={railDepth}
stileWidth={stileWidth}
/>
<Klink finish={finish} doorWidth={doorWidth} doorHeight={doorHeight} railDepth={railDepth} stileWidth={stileWidth} />
)}
{handle === "u-greep" && (
<UGreep
finish={finish}
doorWidth={doorWidth}
doorHeight={doorHeight}
railDepth={railDepth}
stileWidth={stileWidth}
/>
<UGreep finish={finish} doorWidth={doorWidth} doorHeight={doorHeight} railDepth={railDepth} stileWidth={stileWidth} />
)}
</group>
);