feat: Latest production version with interior scene and glass
Includes room interior with floor, walls, glass you can see through, and all uncommitted production changes that were running live. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
198
bron/information.js
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198
bron/information.js
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import { useContext, useEffect, useState } from "react";
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import { MyContext } from "../data/contextapi";
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import RequestForm from "../../RequestForm";
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const doorTypes = {
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Taatsdeur: "TAATSDEUR",
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Schuifdeur: "SCHUIFDEUR",
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Scharnier: "KOZIJN DEUR",
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"vast-stalen": "VAST STALEN",
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};
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const doorConfigs = {
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enkele: "ENKELE DEUR",
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dubbele: "DUBBELE DEUR",
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};
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const panels = {
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links: "LINKS",
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rechts: "RECHTS",
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beide: "BEIDE",
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geen: "GEEN",
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};
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const sidePannelConfigs = {
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"gelijk vardelen": "GELIJKE DELEN",
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"eigen maat": "EIGEN MAAT",
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};
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const doors = {
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george: "1 paneel",
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"2panel": "2 panelen",
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"3panel": "3 panelen",
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"4panel": "4 panelen",
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"3pannel": "3 panelen ongelijk plus",
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annelot: "Annelot",
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notaris: "Notaris",
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boerderij: "Boerderij",
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herenhuis: "Herenhuis",
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rond: "Rond",
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rondPlus: "Rond Plus",
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"low-deep": "Low Deep",
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rivera: "Rivera",
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porto: "Porto",
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toog: "Toog",
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toogPlus: "Toog plus",
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boender: "Boender",
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contempera: "Contempera",
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fabric: "Fabric",
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dt13: "Hoogh",
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larino: "Larino",
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dt11: "Mexico",
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parallel: "Parallel",
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grandma: "Grandma",
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kasteel: "Kasteel",
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kathedraal: "Kathedraal",
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"the-judge": "The Judge",
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prison: "Prison",
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curved: "Curved",
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lindsey: "Lindsey",
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baku: "Baku",
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supreme: "Supreme",
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ultimate: "Ultimate",
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fisherman: "Fisherman",
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primier: "Primier",
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elite: "Elite"
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};
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const handles = [
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"Hoeklijn",
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"Beugel",
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"Circle M",
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"Circle L",
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"Koker M",
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"Koker L",
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"Greeploos",
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"Handgreep met leer",
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];
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const colorGlass = {
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1118481: "Helderglas",
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395529: "Rookglas",
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13467442: "Bronsglas",
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16777215: "Melkglas"
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};
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const steelColor = {
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"./images/doortypes/RAL 9005 fijn structuur.png": "RAL 9005 fijn structuur",
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"./images/doortypes/RAL 9004 fijn structuur.png": "RAL 9004 fijn structuur",
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"./images/doortypes/RAL 7021 structuur.png": "RAL 7021 structuur",
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"./images/doortypes/RAL 7016 structuur.png": "RAL 7016 structuur",
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"./images/doortypes/RAL 9010 structuur.png": "RAL 9010 structuur",
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"./images/doortypes/RAL 9016 structuur.png": "RAL 9016 structuur",
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"./images/doortypes/Anodic brown.png": "Anodic brown",
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"./images/doortypes/Sterling.png": "Sterling",
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"./images/doortypes/Nobble bronze.png": "Nobble bronze",
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"./images/doortypes/Halo 1036.png": "Halo 1036",
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"./images/doortypes/Halo 1037.png": "Halo 1037",
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"./images/doortypes/Anodic_bronze.png": "Anodic bronze",
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};
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export default function Information() {
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const {
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step,
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setStep,
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width,
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setWidth,
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height,
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door,
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doorConfig,
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sidePannel,
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type,
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sidePannelConfig,
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sidePannelSize,
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frameSize,
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glassType,
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handle,
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frameType,
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customFrameType,
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extraOptions,
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holeWidth,
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attachDesign,
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compositionImage,
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glContext,
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sceneContext,
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cameraContext
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} = useContext(MyContext);
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const [techInformation, setTechInformation] = useState({
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type: "",
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doorConfig: "",
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sidePannel: "",
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sidePannelConfig: "",
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sidePannelSize: "",
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height: "",
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doorConfig: "",
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width: "",
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door: "",
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frameSize: "",
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handle: "",
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colorGlass: "",
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steelColor: "",
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extraOptions: [],
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compositionImage: compositionImage,
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});
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useEffect(() => {
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setTechInformation({
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type: doorTypes[type],
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doorConfig: doorConfigs[doorConfig],
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sidePannel: panels[sidePannel],
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sidePannelConfig: sidePannelConfigs[sidePannelConfig],
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sidePannelSize,
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height: height,
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width: width,
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holeWidth: holeWidth,
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door: doors[door],
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frameSize:
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frameSize === 0.25 ? "40mm" : frameSize === 0.2 ? "30mm" : "20mm",
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handle: handles[handle - 1],
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colorGlass: colorGlass[glassType],
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steelColor:
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customFrameType.name === ""
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? steelColor[frameType]
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: customFrameType.name,
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extraOptions,
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compositionImage: compositionImage
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});
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}, [
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type,
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doorConfig,
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sidePannel,
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sidePannelConfig,
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sidePannelSize,
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height,
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doorConfig,
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width,
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holeWidth,
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door,
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frameSize,
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handle,
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glassType,
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steelColor,
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extraOptions,
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customFrameType,
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compositionImage
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]);
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return (
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<>
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<RequestForm
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techInformation={techInformation}
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attachDesign={attachDesign}
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glContext={glContext}
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sceneContext={sceneContext}
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cameraContext={cameraContext}
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/>
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</>
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);
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}
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