Integrate Aluwdoors textures and 3D dimension labels
Complete reverse-engineering integration of competitor assets:
**Phase 1: CSS Analysis & Color Extraction**
- Analyzed configurator.css (377KB) for design patterns
- Extracted primary color scheme:
* Primary action: #b1de6e, #9fcd5b (pistachio green)
* Dark backgrounds: #1b2221, #2b3937, #3e4b49 (dark teal/grays)
* Light backgrounds: #e0e5e5, #f0f3f3
* Error/accent: #e74242, #c40c0c
**Phase 2: Asset Mapping System**
Created lib/asset-map.ts:
- metalTextures: Maps finish types to high-res texture files
- glassTextures: Clear and frosted glass variants
- handleSVGs: 5 handle types (beugelgreep, hoekgreep, maangreep, etc.)
- dividerSVGs: Platte-roede and T-roede profiles
- getMetalTexture(): Maps store values to file paths
- getGlassMaterial(): Returns material props based on glass type
- aluwColors: Extracted color palette for UI theming
**Phase 3: Texture-Mapped Materials**
door-3d-enhanced.tsx:
- SteelMaterial: Loads real metal grain textures via useTexture
* repeat.set(4, 8) - Realistic grain pattern on profiles
* roughness: 0.7 - Matte powdercoat finish
* Fallback to solid color if texture load fails
- All steel components use textured materials
- Frame, stiles, rails, dividers, handles all texture-mapped
**Phase 4: 3D Dimension Labels (OpenType Integration)**
- DimensionLabel component using <Text> from drei
- Real-time dimension display:
* Width label at bottom: "{doorLeafWidth} mm"
* Height label on right: "{height} mm"
- Visual dimension lines:
* Horizontal line under door (width indicator)
* Vertical line beside door (height indicator)
- White background planes for text readability
- Updates instantly when sliders change
**Integration:**
- scene.tsx now uses Door3DEnhanced
- Textures loaded dynamically based on finish selection
- Dimensions render in 3D space, not 2D overlay
- Professional technical drawing appearance
**Result:**
- Photorealistic metal grain on all steel profiles
- Real-time dimension annotations in 3D
- Matches Aluwdoors visual quality
- Technical drawing clarity
Next: UI theming with aluwColors, handle geometry from SVGs
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
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lib/asset-map.ts
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lib/asset-map.ts
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/**
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* Asset mapping for Aluwdoors textures
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* Maps configurator state values to texture file paths
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*/
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export type MetalTexture = 'antraciet' | 'beige' | 'brons' | 'goud' | 'zwart' | 'ral';
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export type GlassTexture = 'blank' | 'brons-tint' | 'grijs-tint' | 'mat-blank' | 'mat-brons' | 'mat-zwart';
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export type HandleType = 'beugelgreep' | 'geen' | 'hoekgreep' | 'maangreep' | 'ovaalgreep';
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export type DividerType = 'platte-roede' | 't-roede';
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const TEXTURE_BASE = '/textures/aluwdoors';
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/**
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* Metal texture mapping
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*/
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export const metalTextures: Record<MetalTexture, string> = {
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antraciet: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-antraciet.jpg`,
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beige: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-beige.jpg`,
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brons: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-brons.jpg`,
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goud: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-goud.jpg`,
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zwart: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-zwart.jpg`,
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ral: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-ral-keuze.jpg`,
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};
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/**
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* Glass texture mapping
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*/
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export const glassTextures: Record<GlassTexture, string> = {
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'blank': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-blank.jpg`,
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'brons-tint': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-brons.jpg`,
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'grijs-tint': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-grijs.jpg`,
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'mat-blank': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-mat-blank.jpg`,
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'mat-brons': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-mat-brons.jpg`,
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'mat-zwart': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-mat-zwart.jpg`,
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};
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/**
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* Handle SVG mapping
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*/
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export const handleSVGs: Record<HandleType, string> = {
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beugelgreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-beugelgreep.svg`,
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geen: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-geen.svg`,
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hoekgreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-hoekgreep.svg`,
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maangreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-maangreep.svg`,
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ovaalgreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-ovaalgreep.svg`,
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};
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/**
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* Divider SVG mapping
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*/
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export const dividerSVGs: Record<DividerType, string> = {
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'platte-roede': `${TEXTURE_BASE}/aluwdoors-configurator-roedetype-platte-roede.svg`,
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't-roede': `${TEXTURE_BASE}/aluwdoors-configurator-roedetype-t-roede.svg`,
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};
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/**
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* Map store finish values to metal textures
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*/
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export function getMetalTexture(finish: string): string {
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const mapping: Record<string, MetalTexture> = {
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'zwart': 'zwart',
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'brons': 'brons',
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'grijs': 'antraciet',
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};
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return metalTextures[mapping[finish] || 'zwart'];
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}
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/**
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* Glass material properties based on texture type
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*/
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export interface GlassMaterialProps {
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texture: string;
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transmission: number;
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roughness: number;
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color: string;
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opacity: number;
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}
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export function getGlassMaterial(glassType: GlassTexture): GlassMaterialProps {
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// Frosted/Mat glass
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if (glassType.startsWith('mat')) {
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return {
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texture: glassTextures[glassType],
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transmission: 0.6,
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roughness: 0.4,
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color: '#ffffff',
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opacity: 0.8,
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};
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}
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// Clear glass with tint
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return {
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texture: glassTextures[glassType],
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transmission: 1,
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roughness: 0.05,
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color: '#eff6ff',
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opacity: 0.3,
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};
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}
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/**
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* Aluwdoors extracted color scheme
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*/
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export const aluwColors = {
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// Primary action color (from CSS analysis)
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primary: '#b1de6e', // Pistachio green
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primaryDark: '#9fcd5b',
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// Dark backgrounds
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darkest: '#1b2221',
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dark: '#2b3937',
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darkMedium: '#3e4b49',
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// Light backgrounds
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light: '#e0e5e5',
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lightest: '#f0f3f3',
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// Neutral
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gray: '#868c8b',
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// Accent/Error
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error: '#e74242',
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errorDark: '#c40c0c',
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} as const;
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