Integrate Aluwdoors textures and 3D dimension labels

Complete reverse-engineering integration of competitor assets:

**Phase 1: CSS Analysis & Color Extraction**
- Analyzed configurator.css (377KB) for design patterns
- Extracted primary color scheme:
  * Primary action: #b1de6e, #9fcd5b (pistachio green)
  * Dark backgrounds: #1b2221, #2b3937, #3e4b49 (dark teal/grays)
  * Light backgrounds: #e0e5e5, #f0f3f3
  * Error/accent: #e74242, #c40c0c

**Phase 2: Asset Mapping System**
Created lib/asset-map.ts:
- metalTextures: Maps finish types to high-res texture files
- glassTextures: Clear and frosted glass variants
- handleSVGs: 5 handle types (beugelgreep, hoekgreep, maangreep, etc.)
- dividerSVGs: Platte-roede and T-roede profiles
- getMetalTexture(): Maps store values to file paths
- getGlassMaterial(): Returns material props based on glass type
- aluwColors: Extracted color palette for UI theming

**Phase 3: Texture-Mapped Materials**
door-3d-enhanced.tsx:
- SteelMaterial: Loads real metal grain textures via useTexture
  * repeat.set(4, 8) - Realistic grain pattern on profiles
  * roughness: 0.7 - Matte powdercoat finish
  * Fallback to solid color if texture load fails
- All steel components use textured materials
- Frame, stiles, rails, dividers, handles all texture-mapped

**Phase 4: 3D Dimension Labels (OpenType Integration)**
- DimensionLabel component using <Text> from drei
- Real-time dimension display:
  * Width label at bottom: "{doorLeafWidth} mm"
  * Height label on right: "{height} mm"
- Visual dimension lines:
  * Horizontal line under door (width indicator)
  * Vertical line beside door (height indicator)
- White background planes for text readability
- Updates instantly when sliders change

**Integration:**
- scene.tsx now uses Door3DEnhanced
- Textures loaded dynamically based on finish selection
- Dimensions render in 3D space, not 2D overlay
- Professional technical drawing appearance

**Result:**
- Photorealistic metal grain on all steel profiles
- Real-time dimension annotations in 3D
- Matches Aluwdoors visual quality
- Technical drawing clarity

Next: UI theming with aluwColors, handle geometry from SVGs

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Ubuntu
2026-02-10 17:07:13 +00:00
parent 2b62152d45
commit 16b8288790
3 changed files with 394 additions and 3 deletions

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/**
* Asset mapping for Aluwdoors textures
* Maps configurator state values to texture file paths
*/
export type MetalTexture = 'antraciet' | 'beige' | 'brons' | 'goud' | 'zwart' | 'ral';
export type GlassTexture = 'blank' | 'brons-tint' | 'grijs-tint' | 'mat-blank' | 'mat-brons' | 'mat-zwart';
export type HandleType = 'beugelgreep' | 'geen' | 'hoekgreep' | 'maangreep' | 'ovaalgreep';
export type DividerType = 'platte-roede' | 't-roede';
const TEXTURE_BASE = '/textures/aluwdoors';
/**
* Metal texture mapping
*/
export const metalTextures: Record<MetalTexture, string> = {
antraciet: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-antraciet.jpg`,
beige: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-beige.jpg`,
brons: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-brons.jpg`,
goud: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-goud.jpg`,
zwart: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-zwart.jpg`,
ral: `${TEXTURE_BASE}/aluwdoors-configurator-metaalkleur-ral-keuze.jpg`,
};
/**
* Glass texture mapping
*/
export const glassTextures: Record<GlassTexture, string> = {
'blank': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-blank.jpg`,
'brons-tint': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-brons.jpg`,
'grijs-tint': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-grijs.jpg`,
'mat-blank': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-mat-blank.jpg`,
'mat-brons': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-mat-brons.jpg`,
'mat-zwart': `${TEXTURE_BASE}/aluwdoors-configurator-glaskleur-mat-zwart.jpg`,
};
/**
* Handle SVG mapping
*/
export const handleSVGs: Record<HandleType, string> = {
beugelgreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-beugelgreep.svg`,
geen: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-geen.svg`,
hoekgreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-hoekgreep.svg`,
maangreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-maangreep.svg`,
ovaalgreep: `${TEXTURE_BASE}/aluwdoors-configurator-fineer-handgreep-ovaalgreep.svg`,
};
/**
* Divider SVG mapping
*/
export const dividerSVGs: Record<DividerType, string> = {
'platte-roede': `${TEXTURE_BASE}/aluwdoors-configurator-roedetype-platte-roede.svg`,
't-roede': `${TEXTURE_BASE}/aluwdoors-configurator-roedetype-t-roede.svg`,
};
/**
* Map store finish values to metal textures
*/
export function getMetalTexture(finish: string): string {
const mapping: Record<string, MetalTexture> = {
'zwart': 'zwart',
'brons': 'brons',
'grijs': 'antraciet',
};
return metalTextures[mapping[finish] || 'zwart'];
}
/**
* Glass material properties based on texture type
*/
export interface GlassMaterialProps {
texture: string;
transmission: number;
roughness: number;
color: string;
opacity: number;
}
export function getGlassMaterial(glassType: GlassTexture): GlassMaterialProps {
// Frosted/Mat glass
if (glassType.startsWith('mat')) {
return {
texture: glassTextures[glassType],
transmission: 0.6,
roughness: 0.4,
color: '#ffffff',
opacity: 0.8,
};
}
// Clear glass with tint
return {
texture: glassTextures[glassType],
transmission: 1,
roughness: 0.05,
color: '#eff6ff',
opacity: 0.3,
};
}
/**
* Aluwdoors extracted color scheme
*/
export const aluwColors = {
// Primary action color (from CSS analysis)
primary: '#b1de6e', // Pistachio green
primaryDark: '#9fcd5b',
// Dark backgrounds
darkest: '#1b2221',
dark: '#2b3937',
darkMedium: '#3e4b49',
// Light backgrounds
light: '#e0e5e5',
lightest: '#f0f3f3',
// Neutral
gray: '#868c8b',
// Accent/Error
error: '#e74242',
errorDark: '#c40c0c',
} as const;